Homebrew Ayase Momo Species Details
Psychokinesis
You can conjure psychic arms, legs, or rough shapes at will. They count as part of your body: they can feel, be damaged, and vanish when destroyed.
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You can summon a number of extremities equal to your Proficiency Bonus + your character level.
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Each extremity has 25 + your level HP and AC 15.
Psychic Punch (2/day)
As an action, you command your psychic arms to deliver a devastating strike.
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Make a melee spell attack using Wisdom. On a hit, deal 6d4 + Wisdom modifier bludgeoning damage.
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If the target is your size or smaller, it must succeed on a Constitution saving throw (DC = 8 + Proficiency + Wisdom mod) or be shoved 10 ft. and knocked prone.
Abstract Grapple
As an action, target a creature within 15 ft. It must succeed on a Strength saving throw (DC = 8 + Proficiency + Wisdom mod) or become grappled.
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While grappled, you must maintain Concentration (as if concentrating on a spell).
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At the end of each of its turns, the creature repeats the save. On a fail, it remains grappled.
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As a bonus action, you may crush or tear the grappled target, dealing 2d10 + Wisdom modifier bludgeoning damage.
Psychic Mobility
Your extremities allow you to swing, propel, or vault with ease.
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You gain a climb speed equal to your movement speed.
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You have advantage on checks made to jump.
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As a bonus action, you can extend your extremities to launch yourself up to 20 ft. without provoking opportunity attacks.
Ayase Momo Traits
You embody psychic power shaped into physical force. Your abilities grant you control over translucent extremities, letting you strike, grapple, and move in ways no ordinary adventurer could. These traits are available to you as part of your character.
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