Homebrew Curse-kin Species Details
The curse-kin are those who have been cursed into a cat-like form by otherworldly beings, whether by a god, a fae, or a spirit. Though curse-kin are very similar to house cats, their size and other traits make them stand out to those more observant. Paws that appear misshapen until you see them move like a hand, eyes with a human-like intelligence, and of course...a voice; a voice as clear as any person's.
The curse-kin are an unfortunate bunch for they are often shunned, believed to bring their own ill-luck wherever they go. With even some legends saying that whatever kills a curse-kin is doomed to become one themselves.
The common tale of woe for a curse-kin is disrespecting an otherworldly being, whether intentional or not, and having the hair on their heads replaced with the pelt of a cat, turning them into a curse-kin. Though no one is quite sure whether to believe that.
Curse-kin Traits
The curse-kin have the following traits.Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
Curse-kin reach adulthood at age 8 and live up to 60 years.
Size
Curse-kin are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you take a short rest.
Cat's Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent
You have proficiency in the Acrobatics and Stealth skills.
Beast Bane
You count as both a human and a beast for the purpose of effects. You do not count as intelligent for the purpose of effects that target beasts (you cannot, however, be awakened). However you are always proficient on saves against effects that affect beasts, such as Animal Friendship.
Languages
You can speak, read, and write Common and one other language of your choice. You are able to communicate with beasts, though you are not considered proficient (you do not add your proficiency to skill checks to influence beasts).
Previous Versions
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