Homebrew Dragon, Mithral Species Details

 

Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes. Glimmering Champions. Light glints off a mithral dragon’s glossy scales, shining silver-white, and its tiny wings fold flush against its body—but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon’s sleek look continues into its body and a mithral dragon’s impossibly thin frame makes it look extremely fragile. Rage in Youth. Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard—though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals. Peacemakers. Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.

Dragon, Mithral Traits

The Mithral Dragon prefer to settle difference without unjust bloodshed but will pass judgement and sentences with swift and lethal justice. They seek knowledge to better understand the issue and the cause for the dispute.

Breath Weapon - Metallic shards

A mithral dragon can spit a line of metallic shards. Targets in its path take damage that varies upon the Dragons age:

Young - 50 ft long, 5 ft wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use.

Adult -  60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 (12d6) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use.

Ancient - 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 59 (17d6) magical slashing damage and lose another 10 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage is halved by a successful DC 21 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. Ancient mithral dragons can choose to retain the mithral shards of their breath weapon as a hazardous zone of spikes. Treat as a Spike Growth zone that does 2d8 magical slashing damage for every 5 feet traveled. Otherwise they dissolve into wisps of smoke 1 round after breath weapon is used.

Damage Resistance / Immunities

Damage Resistances: Bludgeoning, Piercing, and slashing from non-magical weapons.

Damage Immunities: Acid and Thunder        Conditional Immunities:  Charmed

Legendary Resistance (3/Day).(Adult and Ancient) If the dragon fails a savings throw, it can choose to succeed instead.

 

 

Stats

Armor Class:  Natural Armor -   Young  16      Adult  18        Ancient  20

Hit Points:    Young   92 (16d8 + 20)    Adult   184 (16d12 +80)   Ancient   297  (17d20 +119)

Speed:           Young      50ft, Fly 60ft     Adult  and Ancient:  40 ft  Fly 80ft 

Abilities:

Young:    STR  13 (+1)   DEX 22 (+6)  CON  13 (+1)  INT  14 (+2)  WIS  15 (+2)  CHA 14 (+2)  

Adult:      STR  27 (+8)   DEX 18 (+4)  CON  21 (+5)  INT  20 (+5)  WIS  21 (+5)  CHA 20 (+5)  

Ancient:  STR  29 (+9)   DEX 16 (+3)  CON  25 (+7)  INT  24 (+7)  WIS  25 (+7)  CHA 24 (+7)   

Savings Throws:

Young:     Dex +9  Con +4   Wis +5    Cha +5

Adult:      Dex +9  Con +10  Wis +10 Cha +10

Ancient:  Dex +9  Con +13  Int  +13  Wis +13  Cha +13

 

 

Senses, Languages, CR Rating and Skills

Senses:

Blindsight 60ft, Darkvision 120ft, Passive Perception:  Young 15,  Adult 20,  Ancient 23

Languages: Natural  Celestial, Draconic, Primordial and Common

C/R Rating:   Young - 6 (2300 xp)  Adult - 14 (11500 xp)  Ancient 18 (20000 xp)

The dragon’s innate spellcasting ability is Intelligence:

It can cast the following spells w/o any material components.

At Will:  Tongues

Young:   3/Day - Enhance Ability,   Adult:  5/Day Dispel Magic, Enhance Ability   Ancient: 5/Day Counterspell, Dispel Magic, Enhance Ability

Adult:  The dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:

Cantrips (at will): Acid Splash, Light, Mage Hand, Prestidigitation

1st level (4 slots): Charm Person, Expeditious Retreat, Magic Missile, Unseen Servant

2nd level (3 slots): Blur, Hold Person, See Invisibility

3rd level (3 slots): Haste, Lightning Bolt, Protection from Energy

Ancient: The dragon is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:

Cantrips (at will): Acid Splash, Light, Mage Hand, Minor Illusion, Prestidigitation

1st level (4 slots): Charm Person, Expeditious Retreat, Magic Missile, Unseen Servant

2nd level (3 slots): Blur, Hold Person, See Invisibility 

3rd level (3 slots): Haste, Lightning Bolt, Protection from Energy

4th level (3 slots): Dimension Door, Stoneskin, Wall of Fire

5th level (2 slots): Polymorph, Teleportation Circle

6th level (1 slot): Guards and Wards

7th level (1 slot): Forcecage

8th level (1 slot): Antimagic Field

Mithral Shards. Ancient mithral dragons can choose to retain the mithral shards of their breath weapon as a hazardous zone of spikes. Treat as a Spike Growth zone that does 2d8 magical slashing damage for every 5 feet travelled.

Actions

Young:

Multiattack. The dragon makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon’s claws.

Breath Weapon (Recharge 5-6). A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use.

Adult:

 Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 +8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six        rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it’s taken from a mithral dragon’s claws.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapon (Recharge 5-6). A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 (12d6) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use.

Legendary Actions:

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.

Ancient: 

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage. 

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (2d8 +9) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it’s taken from a mithral dragon’s claws. 

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapon (Recharge 5-6). A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 59 (17d6) magical slashing damage and lose another 10 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage is halved by a successful DC 21 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use.

Legendary Actions:

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 18 (2d8 + 9) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.

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