Homebrew Gearforged Species Details
First forged by the Great Golem god, Argos. The Gearforged race emerged from the great volcano Hearthhome to join the humans of Thiria in their ravenous pursuit of advancement and conquest. Despite being a race as old as the first divine war, hundreds of legions of Gearforged having formed the front lines of the unified Sun God's army, their relative scarcity during the golden age of Thiria earned them a reputation as an uncommon sight even within the capital.
While Gearforged vary greatly in appearance and purpose, all share a few necessary traits. The Heartflame, a divine ember smoldering within their chests, serves as their heart and soul pumping oil-like fluid throughout the body and causing their bodies to be slightly warmer than a human's. A mass of gemstone fills the skull of each Gearforged and serves as the brain, with living ironwood and gold wires acting as the nerves. And finally, the bylaws.
The bylaws are a set of divine tenants imbued in all Gearforged, the greatest of which rejects all modification of a Gearforged body. While they can paint their skin, wear jewelry, and repair themselves, to actively reconstruct oneself in any way results in the retraction of the blessing which sustains their internal and external structures. Otherwise, Gearforged can live for upwards of a millennia if well-maintained. Finally passing on when their heartflame burns out. Though without their maker's blessing, they quickly begin to corrode and rot from the inside.
Gearforged can be found all across Mitera. They are most populous in Thiria, and adverse to cold climates due to their internal flame, but are otherwise welcomed most anywhere.
Purposed
Made with distinct intent, Purposed Gearforged live up to their name. Most often renowned as master craftsmen and soldiers, some Purposed have integrated tools or weaponry. The first Gearforged constructed were Purposed, and they remain the most common type of Gearforged.
Perfected
Handle with care, Perfected Gearforged were first constructed by a priest of Argos who served the Golem God with his pottery. Perfected Gearforged's external chassis is made of porcelain or other pottery, making them fragile but considerably more human in appearance than their Purposed counterparts, and they similarly lack their immense bulk. These Gearforged are often entertainers, politicians, servants, or other social roles.
Reclaimed
Gearforged who lose the blessing of nigh immortality call themselves Reclaimed, often adopting a philosophy of "taking back" their bodies from their creators should their transgression of the bylaws be intentional. Reclaimed Gearforged are radically diverse, some more modest in their rebellion and some reconfiguring themselves to the point of being unrecognizable. Regardless, the slow erosion of their bodies often drives the Reclaimed towards insanity eventually, and are often unwelcome in civilization for both their rejection of the bylaws and their unstable reputation. Purposed Reclaimed rarely live longer than thirty years after the removal of their blessing, Perfected Reclaimed often last upwards of fifty years provided they remain undamaged.
Gearforged Names
Gearforged are created with a name according to their purpose, though most use shortened nicknames as the other races they commonly associate with find their true names cumbersome or confusing. As independent individuals, some choose a name to represent themselves or take on a name from other cultures.
Gearforged Names: Angles Of A Sphere (Angle), Blue Ballet (Ballet), Called By The Sun (Sun), Great Vacation (Vacation), Lover Of Dynamic Magnificence (Lover), Nineteen Cylinders (Cyl), Seven Invasions (Seven), Shard Of Silver (Silver), Ten Tall Towers (Tower), Unequaled Melancholy (Un), Wheel In The Sky (Wheel)
Gearforged Traits
Your Gearforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increases
Your ability score increases are determined by your variant race.
Age
Gearforged can live for up to a thousand years provided their body and heartflame are well taken care of. Purposed gearforged span the range of age entirely, while Perfected gearforged were only created in the last hundred years. Reclaimed gearforged live thirty to fifty years after the removal of their blessing, though this lifetime is often miserable with chronic pains. You are immune to magical aging effects.
Alignment
Most gearforged take comfort in order and discipline, tending toward law and neutrality. Though they vary as much as humans.
Creature Type
You are a Humanoid.
Size
You are Medium or Small, chosen during character creation (about 5–8 feet tall or 3-4 feet tall respectively). Gearforged vary widely in weight according to their purpose, but tend to be heavier than humans of a similar height (80-800 lbs).
Speed
Your speed is 30 feet.
Living Construct
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe. But may do so provided you have the appropriate physiology.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
- Instead of sleeping, you must perform maintenance on yourself for 4 hours each day. During this rest, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Constructed Constitution
Gearforged only take half hit points from healing effects. They do however gain the ability to repair themselves innately or an Ally who is proficient with Tinker Tools to heal the gearforged for 2d8 + PB Modifier as hit points, as an action. This can be done a number of times equal to your proficiency bonus x 3.
Languages
You can speak, read, and write Common and one other language of your choice.
Previous Versions
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