Homebrew Dryadic Species Details
A species akin to dryads, born of nature and bound to a tree which grants them life. This is not a standard species available to players and contains abilities intentionally stronger than what many other species would receive - it should only be used with informed permission from a DM.
Dryadic Traits
A species akin to dryads, born of nature and bound to a tree which grants them life.Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Rooted
Your life is bound to the tree from which you were returned to life within. You and the tree share the same hit point pool. When resting within the tree, you require only 4 hours to take a long rest. Furthermore, when using your Tree Step ability where the first or second tree is your home tree, the range increases to 1 mile (you may choose to increase the range by an additional number of miles, gaining a level of exhaustion for every mile to a maximum of 5 levels irrespective of the distance travelled)
Nature Bound
If proficient, you can gain Expertise (doubled proficiency) in either the Nature or Animal Handling skills. If you are not proficient in either, choose one of the two skills to become proficient in.
Speech of the Land
You can communicate with Beasts and Plants as if you shared a language. Furthermore, once per long rest you may fast Speak With Plants for the purpose of immediately influencing plants as per the spell’s description. If you possess the Wild Shape ability, you gain the ability to communicate in your proficient languages while transformed.
Tree Step
Once per turn, you may use 10ft of movement to step magically into one living tree within 5ft and emerge from a second living tree within 60ft of the first tree appearing in an unoccupied space within 5ft of the second tree. Both trees must be large or bigger.
Magic of the Ancient
You know the one additional Druid cantrip. Furthermore, once you reach certain levels you gain the ability to cast certain spells. After each spell has been cast, you must finish a long rest or expend a spell slot of the necessary level and any required material components to cast them again. Wisdom is your spell casting ability for these spells.
- 2nd level - Entangle
- 3rd level - Pass Without Trace
- 4th level - Barkskin
- 5th level - Non Detection
- 7th level - Freedom of Movement
- 9th level - Tree Stride
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. This second language should include Druidic or Sylvan as an option.
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