Homebrew Kinsworn Species Details
Familiars are small, magical creatures deeply connected to a powerful spellcaster. When a familiar's master dies, or a familiar manages to escape. They are faced with an unusual choice: fade away with their master's magic or absorb it to become a Kinsworn, a sentient, mortal being.
Kinsworn retain their familiar form and abilities, but they gain intelligence and the ability to act independently. They are physically small, ranging from cats to ravens to toads, and their original creature type (beast, fey, or monstrosity) determines their subrace.
Kinsworn Traits
Kinsworn Traits (2014 & 2024 D&D)Ability Score
Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.
Alignment
Kinsworn tend toward the alignment of their former master but can choose their own path.
Familiar's Resilience
You have proficiency in the Intelligence and Wisdom saving throws
Magical Aptitude
You learn the cantrip Mage Hand. When you reach 3rd level, you can cast Find Familiar once per long rest. When you reach 5th level, you can cast Unseen Servant once per long rest. Intelligence is your spellcasting ability for these spells.
Tiny Might
You can't wield weapons with the heavy property.
Tiny Strength
You have disadvantage on Strength checks and Strength saving throws.
Age
Kinsworn come into being at maturity and can live for several centuries.
Language
You can speak, read, and write Common and one other language of your choice.
Fey Kinsworn Subrace
Fey Kinsworn come from fey creatures like sprites, pixies, or pseudodragons. They retain a mischievous, playful nature.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Invisibility: You can turn invisible as an action. You remain invisible for 1 minute or until you make an attack or cast a spell. Once you use this ability, you can't use it again until you complete a long rest.
Monstrosity Kinsworn Subrace
Monstrosity Kinsworn originate from creatures like imps, quasits, or other strange beasts. They are often more aggressive and unpredictable.
Fiendish Resistance: You have resistance to poison damage.
Telepathic Bond: You can communicate telepathically with any creature you can see within 60 feet of you. The creature doesn't need to share a language with you to understand your simple thoughts and feelings, but complex ideas are lost.
Beast Kinsworn Subrace
Beast Kinsworn are born from ordinary animals, such as cats, owls, or toads, elevated by magic. They are often grounded and practical, loyal to a fault.
Animal Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Natural Affinity: You can communicate simple ideas with beasts. They can't understand complex concepts but can get the gist of your intentions.
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