Homebrew Kinsworn Species Details

Familiars are small, magical creatures deeply connected to a powerful spellcaster. When a familiar's master dies, or a familiar manages to escape. They are faced with an unusual choice: fade away with their master's magic or absorb it to become a Kinsworn, a sentient, mortal being.

Kinsworn retain their familiar form and abilities, but they gain intelligence and the ability to act independently. They are physically small, ranging from cats to ravens to toads, and their original creature type (beast, fey, or monstrosity) determines their subrace.

Kinsworn Traits

Kinsworn Traits (2014 & 2024 D&D)

Ability Score

Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.

Alignment

Kinsworn tend toward the alignment of their former master but can choose their own path.

Familiar's Resilience

You have proficiency in the Intelligence and Wisdom saving throws

Magical Aptitude

You learn the cantrip Mage Hand. When you reach 3rd level, you can cast Find Familiar once per long rest. When you reach 5th level, you can cast Unseen Servant once per long rest. Intelligence is your spellcasting ability for these spells.

Tiny Might

You can't wield weapons with the heavy property.

Tiny Strength

You have disadvantage on Strength checks and Strength saving throws.

Age

Kinsworn come into being at maturity and can live for several centuries.

Language

You can speak, read, and write Common and one other language of your choice.

Fey Kinsworn Subrace

Fey Kinsworn come from fey creatures like sprites, pixies, or pseudodragons. They retain a mischievous, playful nature.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Invisibility: You can turn invisible as an action. You remain invisible for 1 minute or until you make an attack or cast a spell. Once you use this ability, you can't use it again until you complete a long rest.

 

Monstrosity Kinsworn Subrace

Monstrosity Kinsworn originate from creatures like imps, quasits, or other strange beasts. They are often more aggressive and unpredictable.

Fiendish Resistance: You have resistance to poison damage.

Telepathic Bond: You can communicate telepathically with any creature you can see within 60 feet of you. The creature doesn't need to share a language with you to understand your simple thoughts and feelings, but complex ideas are lost.

Beast Kinsworn Subrace

Beast Kinsworn are born from ordinary animals, such as cats, owls, or toads, elevated by magic. They are often grounded and practical, loyal to a fault.

Animal Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Natural Affinity: You can communicate simple ideas with beasts. They can't understand complex concepts but can get the gist of your intentions.

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