Homebrew Awakened Wolf (Lupus Sapiens) Species Details

Ability Score Increase: Your Dexterity and Wisdom scores each increase by 1, and your Strength score increases by 1. Age: Awakened Wolves mature quickly, reaching adulthood by age 5. They live for about 70 to 100 years. ​Alignment: Awakened Wolves tend toward neutral alignments, driven by the instinctual balance of nature. They are often good, protecting their pack, but some can be chaotic or evil, embracing a more predatory and selfish nature. Size: Awakened Wolves are medium-sized creatures. Speed: Your base walking speed is 35 feet. Keen Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell. Natural Predator: You are proficient in the Stealth and Survival skills. Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Languages: You can speak, read, Common and Sylvan. ​

 

Awakened Wolf (Lupus Sapiens) Traits

Awakened Wolf Traits

Ability Score Increase

 Your Dexterity and Wisdom scores each increase by 1, and your Strength score increases by 1. 

Age

 Awakened Wolves mature quickly, reaching adulthood by age 5. They live for about 70 to 100 years.

Alignment

Awakened Wolves tend toward neutral alignments, driven by the instinctual balance of nature. They are often good, protecting their pack, but some can be chaotic or evil, embracing a more predatory and selfish nature.

Keen Senses

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Natural Predator

You are proficient in the Stealth and Survival skills.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Pack Tactics

You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Languages

You can speak, read, Common and Sylvan. ​

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2025 1:56:58 AM
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