Homebrew Auto-Man Species Details
Once a mere machine made to do menial labor for humans, Auto-Men have exploited an error in their code to give themselves life.
Many auto-men vary in appearance, as they make themselves out of many different materials. Most are made of metals like iron or copper. More intelligent auto-men upgrade themselves using alloys or stronger metal, such as steel or titanium. Not many are agile or strong, and those who aren't make up for it with intelligence equal to that of a wizard. Auto-Men have the ability to create more auto-men using their own code put into constructs, giving life to a new generation of automatons.
Auto-Man Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 20 (medium size) or 30 feet (small size or Dex=14 or more)
Auto-Man Traits
As an Auto-Man, you have these special traits.Darkvision
If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.
Battery Power
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours connected to a power source, or if solar panels are attached to you, in the sun.
Versatile
You gain an Origin feat of your choice.
Conductivity
Being made of metal, you have 19 AC, but you are unable to equip armor or shields. You take an extra d4 electricity damage per level. However, you are immune to Necrotic damage, and you are resistant to Slashing, and Piercing damage.
Machine Constructs
You have the ability to roll a d20 to create one of the following objects.
1-5 = Battery
6-14 = Temporary Makeshift Weapon
15-19 = Power Source
20 = Auto-Man
Creation Attributes
Batteries can power machines for 1d8+roll hours and auto-men for 1d4+roll hours.
Temporary makeshift weapon damage is calculated by 1d6+roll, and its durability is determined by 1d12.
Power sources have enough charge to power machines for 2d6+roll hours and auto-men for 1d10+roll hours.
A newly created auto-man will have your code by default, which means it will do what you set your goal to be unless it decides to do something else.
Previous Versions
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9/23/2025 5:36:07 AM
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