Homebrew Chakat Species Details

Chakats are a tauric, feline species blending the form of a great cat with the torso and arms of a humanoid. They are known for their agility, keen senses, and deep empathy, often serving as scouts, mediators, or protectors. Though their powerful lower body grants them impressive speed and stamina, their feline grace makes them equally capable in climbing and swimming.

 

Culturally, Chakats value harmony and community, seeking balance between nature and civilization. Their empathetic instincts and strong bonds with others make them natural companions on adventures, while their survival skills and adaptability allow them to thrive in the wild.

 

For game purposes, Chakats are treated as Medium creatures despite their tauric build, occupying the same space as a humanoid. They are not Tabaxi, though they share feline ancestry, and their unique tauric form should be considered when describing their movement, equipment use, or roleplay.

 

Credit & Attribution

The Chakat species was originally created by Bernard Doove. This homebrew adaptation is a personal, non-commercial work that translates publicly available Chakat lore for use with Dungeons & Dragons 5th Edition. All original creative credit belongs to Bernard Doove; this project is fan content only and not affiliated with or endorsed by the original creator.

Chakat Traits

Chakats are tauric feline beings with keen senses, swift movement, and an instinct for survival. Their unique blend of agility, empathy, and resilience makes them adaptable companions in both wilderness and civilization.

Ability score increase

Your feline agility and empathic instincts sharpen both your reflexes and your perception. 

Increase your Dexterity score by 2 and your Wisdom score by 1.

Size

Chakats are tauric feline beings, averaging between 5 and 6 feet tall upright and 7 to 8 feet long nose-to-tail. Despite their frame, you are considered a Medium creature and occupy a 5-foot space.

Speed

Thanks to your tauric build and feline grace, your base walking speed is 40 feet.

Climb

Your feline half grants you natural climbing ability. You have a climbing speed of 20 feet.

Swim speed

Comfortable in water, Chakats swim with ease. You have a swimming speed of 20 feet.

Keen senses

Your feline heritage grants you sharp senses. You have proficiency in the Perception skill.

Feline Strength

Your tauric build and supple torso gives you exceptional strength and reach. You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Empathic Insight

Your empathic nature let's you sense emotions. Once per long rest, you may roll with advantage on an insight check to gauge a creatures emotions or intentions. 

Languages

You can speak, read, and write Common and one other language of your choice. Many chakats also learn the tongues of nearby peoples or cultures.

Prehensile Tail

Your tail is long, thickly muscled, and prehensile, averaging about 1.5 meters in length by adulthood. It serves many purposes: it braces and anchors your body, counterbalances your torso, and is strong enough to support your weight briefly or hold moderately sized objects. In combat, it can be used as a surprise weapon, though its lack of gripping surface makes it unsuited for wielding tools or delicate tasks. The tail can hold or carry items up to 15 pounds and can grant advantage on Dexterity (Acrobatics) checks made to balance or resist being knocked prone.

 

Your tail is also highly expressive, often conveying your mood or emotions. Among chakats, entwining tails is a sign of deep trust and intimacy. With age, a chakat’s tail continues to grow, and those with the longest tails are accorded the respectful title of Longtail.

Hybrid Vigor

Your hybrid physiology grants you greater resilience. You have advantage on saving throws against disease, and whenever you roll Hit Dice to regain hit points during a short rest, you may reroll one die and take the higher result.

 

In addition, minor injuries such as lost digits or superficial scars eventually heal over time. Regenerating major limbs is possible only with the aid of magic or advanced healing, though your natural resilience speeds this process. Your ever-growing tail is a subtle sign of this regenerative ability at work.

Age

Chakats mature at a pace similar to humans, reaching adulthood in their late teens. Thanks to their hybrid physiology, they can live for up to a century and a half.

Seasonal Coat

Your fur shifts between thick winter and thinner summer phases. While in your winter coat, you are well-insulated against cold and wind, gaining advantage on saving throws against nonmagical cold effects and avoiding penalties from snowy or windy weather. However, you are less comfortable in extreme heat and may require extra water or rest at the DM's discretion.

Claws

Your nails are thicker and more claw-like than a human's. Your unarmed strikes deal slashing damage equal to 1d4 + Strength modifier instead of the normal bludgeoning damage. 

Keen Hearing

Your mobile ears can detect a wide range of frequencies and faint sounds. You have advantage on Wisdom (Perception) checks that rely on hearing.

Multispectral Vision

Your eyes are capable of perceiving near-ultraviolet, visible, and partial infrared light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, though only in shades of gray.

Keen Smell

Your sensitive nose can detect subtle scents with remarkable accuracy. You have advantage on Wisdom(Perception) checks that rely on smell.

Milkwater Reserve

Your physiology allows you to store a nourishing fluid called milkwater, which helps sustain you during periods of exertion. Once per long rest, you can reroll one failed Constitution saving throw against exhaustion,  or gain advantage on one Constitution saving throw against fatigue, thirst, or starvation.

Feline Agility

Your powerful lower body allows you to leap further and higher than other creatures. You have advantage  on Strength (Athletics) checks made to jump, and your jump distance is doubled when you take the Dash action.

Semi-Thumbed Forepaws

Your forepaws have elongated toes witha semi-thumb, enabling you to hold objects crudely when seated or climbing. You may use them to carry or stabilize items, but not to wield weapons, shields, or perform delicate tasks.

Hybrid Digestion

Your dual stomachs and specialized enzymes allow you to digest nearly anything and resist toxins. You have advantage on saving throws against ingested poisons, and you can treat otherwise inedible plant matter as food for the purpose of survival. 

Resonate Voice

With dual lungs and a secondary set of vocal cords, you can project an incredibly loud roar or produce layered voices. You have advantage on Charisma (Intimidation) checks made by roaring, or Charisma (Performance) checks involving vocal projection. You can also purr, a sound often used for comfort or communication. 

Dual Hearts

Your dual hearts allow you to endure otherwise fatal injuries. When you drop to 0 hit points but are not killed outright, you may instead drop to 1 hit point. You cannot use this trait again until you finish a long rest.

Balanced Psyche

Your harmonized nature grants you stability in thought and feeling. You have advantage on saving throws against being frightened or charmed.

Resilient Longevity

Chakats remain vigorous and healthy well into their second century, with most only showing signs of age after 120 years. Though their bodies eventually slow, they are spared many of the infirmities that plague other species, allowing them to remain active until close to the end of their lives. Elders, called Longtails, are deeply respected in Chakat society. 

Empathic Talent

All chakats possess a natural empathic sense. As an action, you can focus on one creature you can see within 30 feet. You immediately sense its emotional state, such as fear, anger, joy, or calm, though not its specific thoughts. Once you use this trait, you must finish a short or long rest before using it again.

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