Homebrew Aelves of the Mortal Realms Species Details
The Aelves are ancient and proud, their souls once stolen and devoured by the Dark God Slaanesh. When the mortal realms were born anew, the Aelven gods, Tyrion, Teclis, Malerion, and Morathi, drew them back from the god’s gullet, reshaping their peoples into new forms.
Now, Aelves thrive across the realms, from the radiant lands of Hysh to the shadowed mists of Ulgu, the ocean depths of Idoneth enclaves, and the blood-soaked temples of Khaine. Though their cultures differ wildly, all Aelves share a deep connection to magic, grace in body and mind, and the eternal struggle between arrogance and enlightenment.
Their lives are long, their memories longer, and their passions burn fierce, whether as scholars, warriors, mystics, or assassins.
Aelves of the Mortal Realms Traits
Alot of stuffAelf Traits
Ability Score Increase. Your Dexterity score increases by 2.
Age. Aelves reach maturity around age 100 and can live for centuries, though their lives are often cut short by war or ambition.
Size. Aelves stand between 5 and 6½ feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to starlight, shadow, or the deep ocean, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages. You can speak, read, and write Common and Aelvish.
Daughter of Khaine
The Daughters of Khaine are fanatical warrior-priests who follow the goddess Morathi-Khaine, blending religious zeal, martial prowess, and blood magic. They fight with blinding speed and deadly grace.
Morathi-Khaine's thirst
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Ability Score Increase. Your Strength or Constitution increases by 1.
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Martial Zeal. You gain proficiency with one martial weapon of your choice and with the Intimidation skill.
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Blooded Fury. When you reduce a creature to 0 HP, you gain temporary hit points equal to your proficiency bonus (once per short or long rest).
Idoneth Aelf
Born from stolen souls twisted by the ocean’s magic, the Idoneth Deepkin are secretive raiders who dwell in hidden enclaves beneath the waves. They are both noble and cursed, forever yearning for the souls they must harvest to survive.
Deepkin's Knowledge
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Ability Score Increase. Your Wisdom increases by 1.
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Amphibious. You can breathe air and water.
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Swim Speed. You have a swimming speed of 30 feet.
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Soul Sense. You can sense the presence (but not exact location) of any creature within 30 feet that has a soul. You can use this sense a number of times per long rest equal to your proficiency bonus.
Lumineth Aelf
The Lumineth Realm-lords are the enlightened children of Hysh, scholars and warriors in harmony with elemental spirits. They value discipline, knowledge, and balance, though their pride has often brought them low.
Realm-lord's values
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Ability Score Increase. Your Intelligence increases by 1.
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Elemental Attunement. You learn one cantrip from the wizard spell list. Intelligence is your spellcasting ability for it.
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Calm Mind. You have advantage on saving throws against being frightened.
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Scholarly Training. You gain proficiency in the Arcana or History skill (your choice).
Shadow Aelf
The mysterious Aelves of Ulgu walk between light and darkness. Many serve Malerion or Morathi, mastering stealth, illusion, and deception. They are spies, assassins, and wanderers who thrive in half-truths.
Ulgu's Balance
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Ability Score Increase. Your Charisma increases by 1.
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Umbral Step. You know the minor illusion cantrip. At 3rd level, you can cast disguise self once per long rest. Charisma is your spellcasting ability for these spells.
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Silent Stride. You gain proficiency in the Stealth skill.







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