Homebrew Atlazir Species Details

The Atlazir are a secretive race of moth-like people with an ability to predict doom and disaster. They are loathed among the commonfolk and chased out of towns and cities for being bad omens, often blamed for the disasters they predict.
The Atlazir live in secluded, hidden villages at the very edges of civilization, but despite their best efforts, their settlements are often attacked by neighboring cities immediately following natural disasters that befall the region.
In times of turmoil, people of status and influence might have an Atlazir captured to use for their predictions. This is done in utmost secrecy, as deliberately bringing one of these harbingers of doom into one’s city is considered taboo.
These strange humanoids vary in size and are covered in a thin layer of fur-like plumage that grows thick around their neck and chest, as well as their forearms and shins. Their limbs are long and thin, and their eyes are large and pupilless, with common colors being black and red. They also have moth-like antennae on their heads, which are said to help them predict danger.
Their most striking feature are their large moth-wings, enchanted to grant them the gift of flight. These wings vary greatly in size, color and pattern, often denoting different family lines among the Atlazir. These magically-enhanced, beautiful wings are a highly coveted trophy to those who hunt the Atlazir, and are sold for small fortunes on black markets to be studied by mages or mounted on walls.

Atlazir Traits

As an Atlazir, you have the following racial traits.

Darkvision

You can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray

Creature Type

You are a Humanoid.

Size

Your size is Medium.

Speed

Your walking speed is 30 feet.

Flight

Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.

Danger Sense

You cannot be surprised in combat

Inklings of Doom

When first entering a space, you can make a perception check using your innate foresight to determine what in the space is most likely to cause harm or destruction. A high roll of 16 or more yields details unseen to the mundane eye or snippets of a possible future involving this danger. This ability can only point to one source of danger at a time, and always to the most likely one.
*The scale of this ability is up to DM discretion..

Fate-Shifter

Twice per long rest, on a failed dice roll that results in harm, destruction or disaster, you can choose to reroll the die. You have to use this new roll, even if it’s worse than the first. Any given roll can only be redone ONCE. This ability does not apply to damage rolls

Prophet of Ruin

You innately know when a natural disaster is about to strike the region you are in.

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