Homebrew Domesticated quasit (playable character) Species Details

Life in the lower planes is brutal, and few creatures embody this struggle more than the quasit. Born into endless peril, their existence is a cycle of fear, hunger, and cruelty. Yet on rare occasions, a quasit’s fate takes a strange turn. Torn from the abyss and bound into servitude, some find themselves in the care of masters who are not merely cruel, but patient, curious, or even—by infernal standards—kind.

Such quasits learn new ways. They grow larger and sturdier, losing the venomous claws and innate resistances of their kin, but gaining instead the patience to move among mortals. No longer the frantic, venom-lashing horrors of the abyss, they walk at a slower pace, eat well, and discover the strange customs of cities and towns. With time, a domesticated quasit learns speech, manners, and even the subtleties of trade and intrigue.

Though they will never fully escape the shadow of their fiendish origin, these quasits are living proof that even a creature of the lower planes can be shaped into something new. To their allies, they are loyal companions; to their enemies, unsettling reminders that the abyss watches all things—even the comforts of civilization.

 

Domesticated quasit (playable character) Traits

Once a venomous fiend of the abyss, now a creature of hearth and street — the domesticated quasit walks a slower path, trading claws and poison for words and companionship

Size

Domesticated Quasits are well fed and bigger than their wild counterparts. Domesticated Quasits can wary in size from 2 to 4 feet (60 - 120 cm). Their size is Small.

Creature type

You are a Fiend (Demon, Shapechanger)

Darkvision

Your eyes were adapted to the darkness of the Abyss and granted you supreme darkvision. Although after a long life in much brighter condition your eyes lost their full potential, you still posess the excellent darkvison. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Languages

Although you know a better life amongst the mortal, you haven't forgotten your mother tongue. You know both Common and Abyssal.

Ability Score Increase

Although bigger than the "ordinary" quasit, you are still a small and physically weak creature. A tough life taught you to be quick and you still remember this lesson. Your Dexterity score is increased by 2, your Strength score is decreased by 2.

Ability Score Increase

A good lifestyle comes with benefits. After escaping the horrors of your past you had to learn new skills and improve to survive. Increase one Ability Score by 1

Invisibility

The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

Scare

One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

Shapechanger

The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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