Homebrew Dual Species Details

Duals are beings that are born or cursed with two souls in one body. They have two different halves both mentally, and physically, being made up of two different beings. Their halves constantly argue and disagree based on their core emotion - one half will be aggressive, while the other is calm and insightful. This constant battle gives them an interesting dynamic, and a torn but unique perspective of the world. They are very noticeable in public, and constantly misunderstood and shamed for who they are.

Dual Traits

Duals can embrace their duality to give them an edge over others. They can magnify their voices, and their two sides give them a step above others in combat, and in luck.

Ability Score Increase

Your two minds give you sharpened skills. Choose one Ability Score to increase by +2, then choose a different score to increase by +1.

Two Minds

Your dual minds give you a faster time to get it right. Whenever you make a INT, WIS, or CHA saving throw or ability check, you may reroll the die and must use the second result. You can use this feature a number of times equal to your proficiency bonus.

Languages

You have two souls, and therefore better knowledge. You know common and another language of your choice.

Dual Speech

You speak with two voices as one, making people terrified of you. You have advantage on Intimidation checks, but disadvantage on Persuasion checks.

Shifting Control

You have two different halves to your body, and you can choose who is in control. At the start of combat, choose a form, either Defensive or Offensive.

Defensive: add +1 to your AC, and you have advantage on saving throws against being charmed and frightened.

Offensive: once per round, you can add your Proficiency Bonus to spell or weapon damage rolls.

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