Homebrew Eclipse Touched Species Details

The Eclipse Touched were not born — they were made.

Long ago, ancient mortals discovered a terrible pact with beings beyond the veil: entities of chaos, abyss, and dark divinity. These powers granted mortal leaders great strength, wealth, and dominion in exchange for an unholy price — the sacrifice of their own kin. During these pacts, the sky would bleed and darken, the sun swallowed by shadow, marking the event now called the Eclipse.

At the height of the ritual, chosen mortals were branded with a sigil of sacrifice. This mark bound their souls as offerings. When the Brand is placed, the victim is hunted by fiends, spirits, and monstrosities until death. For most, the end is swift and brutal — torn apart by otherworldly horrors.

But sometimes… one survives.

Those few endure the impossible. Their bodies scarred, their minds burned with visions of betrayal, they crawl out of the massacre alive. In surviving the ritual of the Eclipse, their souls are forever warped, unable to rest, yet unbroken. The Brand remains etched into their flesh, never healing, bleeding when darkness nears. The survivor becomes something other than mortal: an Eclipse Touched.

Eclipse Touched Traits

As an Eclipse Touched, you gain the following racial traits:

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Size. Eclipse Touched are usually imposing figures hardened by their curse. You are Medium but are considered one size larger allowing you to carry up to a large creatures capacity.

Speed. Your base walking speed is 35 feet.

As a Eclipse Touched, you have these special traits.

Brand of Eclipse

Your Brand is a constant reminder of your fate. Once per long rest, when you finish a short or long rest, roll a d6. On a roll of 1, a hostile creature of CR equal to half your level (rounded down) + 1 is drawn to your presence within 24 hours. The DM chooses the nature of the creature. (This represents the curse constantly hunting you.)

However, fate itself rebels against your doom. Whenever this feature triggers, you gain Heroic Inspiration.

Survivor's Resilience

You have advantage on death saving throws. When you roll a 20 on a death saving throw, you regain 1 hit point instead of just stabilizing.

Branded Awareness

Your Brand bleeds when danger is near. You gain proficiency in the Perception skill and are able to select one additional skill to be proficient in. If you are already proficient, you gain expertise to Perception checks made to detect creatures within 30 feet. 

Eclipse Endurance

Starting at level 8, you can push beyond mortal limits. Once per long rest, you may reroll a failed Strength, Constitution, or Wisdom saving throw. You must take the new roll.

Dark Brand

Your cursed mark flares with the corruption of the Eclipse, wreathing your weapon in malignant power.

  • Once per turn, when you hit a creature with a melee weapon attack, you can channel the Brand’s curse into your strike.

  • The attack deals an additional 2d8 necrotic or force damage (your choice when you gain this trait).

  • This extra damage represents the aura of corruption lashing out through your blade.

  • The damage increases to 3d8 at 11th level, and 4d8 at 17th level.

  • You can use this feature a number of times equal to your proficiency bonus + 1, and regain all expended uses after a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2025 8:16:06 PM
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