Homebrew Fangborn [Final Version] Species Details
The ancestors of the Fang-born were mortals which were bestowed with the venomous bite of the Serpent three, Jade, Topaz and Obsidian.
A commonly held belief was that the Fangborn were initially one race under the leadership of the Serpent three. It was when a feud broke out amongst their deities that they were split into three groups scattered around the material plane.
The legends of the Serpent three among the Fang-born portrayed each of their own serpent as a benevolent deity, which gave their Venom and the transformations that comes with it as a way to aid the survival of those who pledge their loyalties to them.
Fang-borns look like humans but with patches of scales all around their bodies. Their eyes are often an unnatural color usually a shade of brown or yellow and their jaws, which are lined with noticeably sharp teeth, can unclasp and widen much like normal snakes.
Fangborn [Final Version] Traits
As a Fangborn, you have these special traits:Creature Type.
Your creature type is humanoid
Size.
Your creature size is Medium (about 5-6 feet tall)
Speed.
You have a base speed of 30 Feet
Heat Seak
Your serpent anatomy gives you Blindsight with a range of 5 Feet
Fangborn Heritage
Your lineage stems from one of three types of great serpents which bestowed their venom to your ancestors, Choose a heritage from the list below
Fangborn of Jade:
Fangborn of Jade have light to dark green scales all around their body with skin ranging from pale white to pink. Much like their Serpent Goddess, these Fangborn’s bodies are often lean and athletic, allowing for easy maneuverability around terrain such as trees in the woods they often occupy.
Fangborn of Topaz:
Fangborn of Topaz are one with the earth, possessing brown to greyish scale and a natural skin color of tan to golden brown. Much like their Serpent God these Fangborn’s bodies are often broad and built, allowing for big feats of strength and the natural ability to shape the mountainous rocks around where they live into useful structures and tools without any additional help.
Fangborn of Obsidian:
Fangborn of Obsidian are less often seen in nature, preferring to stay under the shroud of the dark caves they make their living in. On the rare occasion that an individual of this type of Fangborn ventures and inhabits the outside world, one would often see dark purple to pitch black patches of scales all round their bodies with often sickly-looking pale skin. They say when an Obsidian Fangborn sneaks up upon its prey at night, their target’s most assuredly would not make it to sunrise.
Bite Weapon
When you take the Attack action on your turn, you can replace one of your attacks to make a melee attack roll with a bite of your jaw, if you do, you can use your Dexterity modifier instead of Strength modifier for the attack. On a hit, the creature takes 1d6 + your Dexterity modifier of Piercing damage.
Serpent's Slither
When you reach character level 3, you can transform your legs into a serpent’s tail as a Bonus Action. The transformation last for 1 minute or until you end it (no action required). During that time, your walking speed increases by 5 feet and you have a climb speed equal to your walking speed. In addition, you also gain the following benefits based on your Fangborn Heritage while you're transformed.
Venom’s bite (Fangborn of Jade).
When you hit a creature with your bite attack, you can choose to attempt to poison your enemy. The target must succeed on a con saving throw (DC 8 plus your Dex modifier and Proficiency Bonus) or have the Poisoned condition until the end of your next turn. You can use this trait a number of times equal to your Proficiency Bonus per long rest
Earth’s Coil (Fangborn of Topaz).
When you hit a creature with your bite attack, you can choose to attempt to grapple your enemy with your tail. The target must succeed on a str saving throw (DC 8 plus your Str modifier and Proficiency Bonus) or have the Grappled condition until the end of your next turn. You can use this trait a number of times equal to your Proficiency Bonus per long rest
Shadow’s Veil (Fangborn of Obsidian).
When you hit a creature with your bite attack, you can choose to attempt to frighten your enemy with your stare. The target must succeed on a wisdom saving throw (DC 8 plus your Charm modifier and Proficiency Bonus) or have the Grappled condition until the end of your next turn. You can use this trait a number of times equal to your Proficiency Bonus per long rest
Serpent's Avatar
When you reach character level 5, you are able to gain the protection of your Serpent deity for a brief moment, you gain the following benefits based on your Fangborn Heritage:
Jade’s Resilience (Fangborn of Jade). Once per turn, whenever you have the Poisoned condition, you can choose to remove it as a bonus action. If you do, gain a number of temporary hit points equal to your proficiency bonus.
Once you use this trait, you can’t use it again until you finish a Long Rest.
Topaz’s Might (Fangborn of Topaz). Once per turn, whenever you have the Grappled or Restrained condition, you can choose to remove it as a bonus action. If you do, gain a number of temporary hit points equal to your proficiency bonus.
Once you use this trait, you can’t use it again until you finish a Long Rest.
Obsidian’s Cunning (Fangborn of Obsidian).
Once per turn, whenever you have the Charmed condition, you can choose to remove it as a bonus action. If you do so, gain a number of temporary hit points equal to your proficiency bonus.
Once you use this trait, you can’t use it again until you finish a Long Rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/4/2025 3:52:47 PM
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2
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1
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5E
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Coming Soon
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