Homebrew Cambion Species Details
Physiology
A Cambion is identified by their horns, two sets of teeth: blunt teeth and retractible sharp teeth, long purplish-black tongues, pointed ears, and long, thin, arrow-pointed tipped tails. They also have spiked horizontal ridges along the sternum, knees, elbows, shoulders, and lower back above the tail. Due to the nature of their lineage and native homes, Cambions have a ridiculously high tolerance to venoms, poisons, diseases, drugs, and alcohol. A trait so widely known that in most kingdoms challenging a Cambion to a drinking game could get you killed. A trait also aided by the fact that they have two livers and a unique organ that helps further filter and clot blood. Their blood is silver-based instead of oxygen-based which makes their blood black in appearance. This allows them to use sulfur as a boost similar to that of steroids. Their muscles and bones are denser than all the other humanoids. Although their average height is 5'3 their weight is closer to that of 200 to 350 pounds. They've also been noted to be fireproof due to their relatively thick and dense skin.
Psychology
Male Cambions typically find it hard to sit still, crave adventure, are reckless, irresponsible, and tend to be thrill seekers. Female Cambions tend to be the more calm, mature ones who take care of politics, farming, and households.
Culture
It's normal for a Cambion to use their tails for emotional expressions and to even communicate. Most find it a personal and private affair when they use their tails to talk; thus, to teach an outsider who is not considered family is grounds for harsh punishment. Their horns are also important; the bigger and healthier the horns, the better their social standing. Polishing one's horn is a very private thing that's rarely done in public; if the Cambion can't groom their own horns, it's normally left up to their parents or partner if the parents aren't around.
Society
Cambions are a matriarchal society, with most of their politicians, representatives, doctors, business owners, and teachers being women. The men tend to spend most of their time fighting, hunting, spending time with their children, or off on jobs to send credits and gifts home to their families. It's typical for a male Cambion to father children before he leaves his home due to his natural wanderlust and sometimes never return. If they did, it was mostly to see their children -- it's common for the father and mother to only get social time when they sat down for midday meals. Because of this, it's also common for the husband to come home to find his wife involved with another female Cambion. Though sometimes open, Cambions rarely get divorced. Despite their familiar life, Cambions have a strange love for music, parties, and drinking. Their cultural foods are known to be hot, very spicy, and filled with various flavors, though they're known to have a sweet tooth. They're outgoing and tend to be charismatic, which leads to them often being accused of trying to soul-bargain. Most Cambions play up their demonic heritage even though so few are actually born from a demon. Cambions are also known to make great bed partners due to their unnaturally high body heat, long tongues, and naturally euphoric pheromones.
Naming Conventions
Cambions still honor their infernal heritage by using infernal-sounding names.
Male: Zhermos, Carron, Malmog, Ozlius, Damakas, Amilius, Xarchar, Skamus, etc.
Female: Necyra, Mithrali, Phedoris, Belki, Crelia, Kalrissa, Malista, Grivine, etc.
Descriptions
Hair Colors: Blacks, Browns, Blondes, Reds, and Purples. Eye Color: Golds, Reds, Silvers, or Greens.
Skin Tones: Reds, Oranges, Red-Purples, or Violets.
Age: Cambions are tied to have one of the third highest lifespans ranging into the thousands. The oldest Cambion is 2,993. Though most don't make it past 3000.
Height: Average 5'3 (range from 4'9 to 5'11)
Weight: Average 200 - 350 (men) Average 198 - 348 (women)
Cambion Traits
Creature Type: Fiend
Size: Medium (4-5feet)
Speed: 30 feet
Third Limb
You can use your tail as a bonus action to whip or smack a target. It deals a d6 in either bludgeoning, slashing or piercing damage, you choose. You can also hold a simple weapon with it as long as it has the light or finesse property.
Darkvision
You have Darkvision with a range of 120 feet.
Infernal Toughness
Your hit points increase by four, and it increases by four again per level.
Unholy Legacy
| Legacy | Base | Mage | Warrior/Rogue |
|---|---|---|---|
| Hellish Wings | You summon forth spectral demonic wings that grant you 30ft flying speed. | ||
| Devil Masquerade | You quiet the mortal half of your soul to transform into a demon. Your size becomes large, your movement speed doubles, and you gain half your maximum HP as Temp HP. |
Double Spell slots, all spells now deal fire damage, you float instead of walk, and you can now use the Summon Lesser Demon Spell. |
You gain an extra attack, all weapons now do fire damage, normal weapon damage is doubled, and barbarians gain the ability to dual-wield heavy weapons.
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