Homebrew FALLEN ANGEL Species Details
**Fallen Angels**
Fallen Angels are cursed beings. After living their lives as angels, they made mistakes. They hurt others. Hurt themselves. Did something to hurt the gods in ways that they only understand.
After being sworn to silence for their mistake, their wings are not cut like the legend says. Instead, they are cursed. Given a symbol they can never forget. Branded with black wings and dark eyes, and given horrible scars across their body. Forever a symbol of their mistakes and misfortunes.
Fallen Angels are often loners, outcasts, and rebels. They have dedicated themselves to the gods, only to ruin it by selfishness and ignorance. The gods punish them for their crimes, and cast them out in the world to be ridiculed and seen as the very mistake they committed.
The gods keep them alive. Any attempts to end their suffering leave them with just scars and memories.
They are on the taller side, with large black wings and red or black eyes. They are seen by others, humans, and other races alike, as the very curse that haunts them. They are often ridiculed and face a horrible life for their crimes. Often taken in as slaves, maids, second hand people, murderers for hire, and executioners. They are often feared, people avoiding them on the street and hiding their children away from them.
**Their secret**
When an Angel commits the crime that makes them a Fallen Angel, they are sworn to secrecy. They are to never talk about their crimes. Forever letting it fester in their very being.
**Appearance**
Fallen Angels are typically tall beings. They are normally muscular with harsher features. They have black wings, scars across their body from the torture they experienced as punishment for their crimes, and black or red eyes.
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As a Tiefling, you have the following special traits.Darkvision
You have Darkvision with a range of 60 feet.
Fiendish Legacy
You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
| Legacy | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Abyssal | You have Resistance to Poison damage. You also know the Poison Spray cantrip. | Ray of Sickness | Hold Person |
| Chthonic | You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. | False Life | Ray of Enfeeblement |
| Infernal | You have Resistance to Fire damage. You also know the Fire Bolt cantrip. | Hellish Rebuke | Darkness |
Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.
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