Homebrew Direwolf Species Details

There are hundreds, if not thousands of variety of wolf in the multiverse, but none are as well-known as the dire wolf. While normal wolves are already much bigger than most people realize, adult dire wolves can grow to massive sizes, standing at over seven and a half feet tall and measuring ten feet from snout to tail.

While in most worlds the dire wolf isn’t much more intelligent than it’s smaller cousin, some cases have been observed of dire wolves with a level of sentience not too dissimilar from that of the civilized peoples of the world.

Direwolf Traits

Dire Wolf Traits

Ability Score Increase

Ability Score Increase. Your Strength increases by 2, and your Constitution or Dexterity increases by 1.

Age

Where most common wolves only lives roughly a decade, dire wolves can grow much older and live for roughly thirty years.

Creature Type

You are a Beast.

Ferocious Bite

As an Action, you can make Strength-based unarmed strikes with your bite. If you do, it deals piercing damage equal to 1d6 + your Strength modifier. This becomes 2d6 + STR at 5th level. and forcing the opponent to make a Strength saving throw against a DC of 8 + your Strength modifier + your proficiency bonus. On a failure, the target is knocked prone. You can only use this feature twice, and regain all uses on a Short Rest.

Keen Hearing and Smell

You have advantage on Wisdom (Perception) checks that rely on hearing or smell. You have Disadvantage on Wisdom (Perception) checks that rely on sight alone.

Languages

You understand Common but cannot speak it (unless the Awaken spell has been cast on you) and you speak Canine, the language of wolves and dogs. Canine cannot be understood through Comprehend Languages or similar spells, though someone under the effects of Speak With Animals or a similar effect can speak and understand it.

Natural Armor

Your Armor Class is equal to 12 + your Dexterity modifier as long as you’re not wearing armor.

Pack Tactics

You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated. 

Quadrupedal

You walk on four legs and cannot use weapons nor can you wear armour made for humanoids, though you can wear barding.

Sapient Beast

The Awaken spell can be cast on you regardless of your Intelligence score. When this spell is cast on you, you are not charmed by the spell’s effects.

Speed

Your walking speed is 35 feet

Size

Your size is Medium. However, you as you grow stronger and age, you grow in size. When you reach fifth level, your size becomes Large.

 

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