Homebrew Erinyes Species Details

Erinyes lack the monstrous features and colouring that their Infernal or Demonic cousins are identified with. Born from the Fallen Angels, they appear as their mothers do; beautiful and graceful, full of charm and personality. 
They have no tails, but instead a set of gorgeous wings spanning at adulthood up to 16 ft. At birth these wings are a vibrant, and darken as they age to a deep midnight black in their twilight years. 
True to their heritage, their most dominant feature cannot be hidden by spells, and no matter what form they take through magical means their wings will always take to the new form and be visible unless hidden by more mundane forms. 

Due to not only their appearance but their bloodline as well, the Erinyes usually find themselves welcomed where other Tieflings may be shunned or seen with suspicion. Their natural charisma, beauty and grace gives them a great advantage when dealing with others. 

Erinyes Traits

Racial Traits

Fallen Angel

The human dilution of your Infernal bloodline means you must grow and strengthen your ability for flight while on the prime material plane. 

• At levels 1-3 you have control of the movement of your wings, but cannot manage flight.                                

• From level 4, you can fly for one (1) minute, with a flight speed of 20 FT per long rest. 

• At level 8 your speed increases to 30 FT.

• Reaching level 12 allows you to use your wings two (2) times for ten (10) minutes per long rest. Additionally, you gain the ability to carry small items or individuals during your flight. 

• At level 16 you have enough strength and skill to fly three (3) times for one (1) hour per long rest. Your speed increases to 40 FT, and you can choose to carry a medium sized item or individual for the duration but suffer a point of exhaustion should you do so. No penalty for anything considered small. 

• When you reach level 19, you have mastered the full use of your wings. You can fly at will, and through your skill and agility gain advantage on all melee attacks against creatures that can also fly.
(Should your adventures take you to the Infernal planes, you will have full and unhindered use of your flight at any level.)


Innately Charismatic

The Erinyes have advantage on all Charisma checks and saving throws. 
They are immune to charm

Ability Score Increase

Erinyes have +2 Charisma, +1 Dexterity

Age
The Erinyes age at the same rate as humans, reaching maturity at around 18 and living up to 120 years

Size

Medium (about 4–7 feet tall)

Matrilineal Heritage
The Erinyes are of the few Infernal creatures able the bear and birth offspring naturally. Their bloodline runs true, and as a result only female Erinyes have the appearance of their mothers.
If a male child is born of a human and Erinyes, he will appear as a human, will have horns and all of the abilities and resistances of their heritage, but will be wingless. 

Languages
You can Speak, Read and Write Common, Infernal and Celestial

Charm Person
You have the ability to cast charm person, with advantage, once a day or after a short or long rest. 
Charisma is your spell casting DC.

Truesight
You can see in normal and magical darkness up to 120 ft, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane up to 120 ft.

Magic Resistance
You have advantage on saving throws against spells and other magical effects.

Infernal Resilience

<span;>You have resistance to cold damage, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, and are immune to fire damage, poison damage, and the poisoned condition.

Bound To The Nine Hells
If you die outside of the Nine Hells you are sent to the Nine Hells to reform you body, you can only truly die when slain in the Nine Hells.

Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Without wings, you lose your flying speed. Your clothing and equipment aren’t changed by this trait. Without wings, you lose your flying speed.

You stay in the new form until you use an action to revert to your true form or until you die.

As an Erinyes, you have the following special traits.

Infernal Resistance

You have resistance to cold damage, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, and are immune to fire damage, poison damage, and the poisoned condition.

 

Magical Resistance

You have advantage on saving throws against spells and other magical effects.

 

Innately Charasmatic

The Erinyes have advantage on all Charisma checks and saving throws. 
They are immune to charm

Shapechanging

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Without wings, you lose your flying speed. Your clothing and equipment aren’t changed by this trait. Without wings, you lose your flying speed.

You stay in the new form until you use an action to revert to your true form or until you die.

Darkvision

Characters with darkvision treat darkness within their vision range as dim light, and dim light as bright light. However, outside of their range, darkness is still heavily obscured. 

True sight

You can see in normal and magical darkness up to 120 ft, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane up to 120 ft.

Charm

You have the ability to cast charm person, with advantage, once a day or after a short or long rest. 

Charisma is your spell casting DC.

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