Homebrew Amar Kebal Species Details

You have a seed, an object that must be replanted withing 1d4 days when you die. You grow from it after 1d4 weeks

Because of your many lifetimes, you have either two weapon proficientcies,2 languages, or 2 skills

Amar Kebal Traits

The seed: It has an AC of 10, and 5 hp.

The Seed

The seed is an essential pert of the Amar Kebal lifestyle, and to distroy one is the greatest crime that you can do.

Training

Lifetimes of learning and practicing have honed skills of yours. Some skills are combatants, training in weapons to make good warriors, while others are translators, using their lives to absorb information and learn languages. Still others take up a trade or two, or train in misc. skills that night come in handy.

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