Homebrew Draconequus Species Details

The ancestors of Draconequus were born from the burst of magic that allied with different natural  elements creating all the different variations that are seen today. Each variations give different talents that come easily too them making it more likely they'll pick a certain path in life based off of the natural gift. Said gift will even show in there form. Being aid by the jumbled or chiminea like appearance. 

Draconequus have either the head of an equine with a jumble  of other parts, or a human head and torso with a jumble of other parts, another option is the previous too but skeletal. - all Draconequus  have wings no matter they can fly with them but they may only learn how to at an older age if there too small. all also have claws that make it much easier to climb and not fall. - based on there connection too nature they also are naturally better at swimming with there style being based on there features.


Draconequus Traits

Creature Type: Humanish(sometime)
Size: Medium/large (about 5–10 feet tall)
Speed: 30 feet

As a Draconequus you have these special traits.

Draconequus Ancestry

Your lineage stems from a Draconequus progenitor. Choose the kind of Draconequus from the Draconequus Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Draconequus Ancestors
Draconequus Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
Kings blood Entropy(vary)

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

Draconequus Flight

When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.

Draconequus Roar

A Roar that sounds as if it will burst your ears. When hit/ in the rage of the attack if you fail a strength check you will be thrown 10 ft 

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