Homebrew Succubus/Incubus Species Details
Succubi and Incubi inhabit all of the Lower Plains and are found in the Material Plane as well. Asmodeus occasionally uses these fiends to tempt mortals into evil acts. The demon lord Graz'zt keeps Succubi and Incibi both as consorts and advisers. Though legends speak of them separately, any Succubus can become an Incubus and vice versa though they typically have a preferred form. Mortals rarely see them in their true form, for they typically start the corruption in veiled, insidious ways.
Succubus/Incubus Traits
Creature Type: Humanoid
Size:Medium
Speed: 30 feet walking, flying speed equal to your walking speed
Succubus/Incubus Traits
As a Succubus.Incubus, you have the following special traits.Darkvision
You have darkvision out to 120 feet
Claws
When you make an unarmed strike, you instead deal 1d6 + your Charisma Modifier
Devilish Legacy
You are the recipient of a legacy that grants you supernatural abilities. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for the spells you cast with this trait.
Legacy | Level 1 | Level 3 | Level 5 |
---|---|---|---|
Succubus/Incubus | You know the Message cantrip | Ray of Sickness | Hold Person |
Ability Score Increase
You gain a +2 to Charisma
Devilish Proficiencies
You gain proficiency in the Persuasion and Intimidation skills. You can also forgo one and gain proficiency in the Deception skill.
Succubus or Incubus
You can choose to appear either female (Succubus) or male (Incubus) and can switch between them. Either way, you appear incredibly beautiful or handsome to onlookers.
Kiss
You kiss a creature charmed by you. This creature must make a Constitution or Charisma saving throw (your choice) against this magic. On a successful save it does nothing, but on a failed save it does 1d10 + your Charisma Bonus psychic damage
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