Homebrew Goron Species Details

Gorons are a hulking, rocklike people that dwell in the mountain ranges of Hyrule. They have long held close ties with the Hylian royal family. They have the capability to thrive in any environment, and in times of crisis, adapting to the land around them and enduring any hardships. To be called ‘Brother’ by the Goron is to have a powerful ally on your side.

Rock People

Gorons have round, durable bodies that greatly resemble boulders. They have a hide or ridged stones on their backside, and usually have a light brown skin tone that matches the stone environment around them. They have small eyes and noticeable lips that conceal unaligned, square teeth, capable of biting through stone. When threatened, Gorons can also curl themselves into a ball shape and roll like a boulder, ramming into enemies with immense force.
Despite their preference to use male pronouns, Goron do not have a sex, and are therefore allowed into Gerudo cities.

 

As a Goron, you have these special traits.

Darkvision

Accustomed to dimly lit caverns and mountain homes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Volcanic Resistance

You have resistance to fire damage.

Stone Body

Your craggy body is ill-suited to wearing normal armor. Your rocky skin provides ample protection, however; it gives you a base AC of 15. (Dexterity does not increase this value). Goron are able to wear specially crafted Goron Armor to increase this value. You gain no benefit from wearing other kinds of armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Rolling Boulder

When you take the Dash action, attacks against you are made at disadvantage until the end of your turn. Immediately after you use the Dash action on your turn and move at least 20 feet straight towards a creature, you can make an unarmed strike against it as a bonus action. This attack deals bludgeoning damage equal to 1d8 + your Strength modifier instead of the regular bludgeoning damage of an unarmed strike. If the creature is Large or smaller, it is knocked prone.

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