Homebrew Decayed Species Details

Once human, now half-ash and half-memory, the Decayed are survivors of the Sun’s burning judgment. Their bodies refuse to die, warped and blackened by divine radiation. Flesh cracks like old glass, laughter sounds like breaking stone, and yet—something human still lingers.

They wander the wastelands of the Scorvian Expanse as scavengers, prophets, and hunters, hated by the living and revered by the dying. Between holiness and horror, the Decayed walk a lonely path—proof that even the light can rot.

Decayed Traits

Sun warped advantages.

Wounded Resilience

Wounded Resilience

When you are reduced to 0 hit points but not killed outright, you can make a Constitution saving throw (DC 10 + the amount of damage over 0). On a success, you drop to 1 hit point instead.
You can’t use this feature again until you finish a long rest.

Rotborn

You no longer need to eat or drink.
You have resistance to necrotic damage, but vulnerability to radiant damage.
You regain only half as many hit points when affected by magical healing.

Scent of Decay

You gain advantage on Intimidation checks, but disadvantage on Persuasion checks when dealing with non-Decayed creatures.

Tainted Senses

You have proficiency in Perception, and you can detect the scent of blood or rot within 30 feet, though you can’t pinpoint exact locations.

Sun-Tainted Threshold

Your Sun-Taint starts at 2. It can increase naturally or via story events, unlocking mutations (minor powers + drawbacks)

Mutations

When your Sun-Taint score reaches 3 or higher, you develop one minor mutation. Roll or choose from the Mutation Table below. You may gain more as your corruption deepens.

d6 Mutation Effect
1 Bone Plating Your skin calcifies. Your AC increases by +1 when not wearing armor.
2 Burning Veins Your veins glow faintly. You emit dim light in a 10-foot radius.
3 Laughing Reflex You are immune to the frightened condition, but cannot take the Hide action during combat.
4 Hollow Eyes You can see living heat signatures within 30 feet (as if by See Invisibility for hidden creatures).
5 Split Shadow Your shadow moves independently. Once per day, you can cast Detect Magic without expending a spell slot.
6 Molten Tears When you take damage from a melee attack, the attacker takes 1 fire damage.

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