Homebrew
Druthedian
The druthedian race was born from an unusual meeting from 2 very different races. When an elf walking in a forest ended up walking to far into the forbidden area of the forest. Inside the forbidden forest lived many terrifying and deadly monsters. and on this fateful day the wandering elf will stumble upon one of the strongest monsters that lived in this particular forest. All of the sudden trees began to shatter and explode above this wandering elves head, branches falling and trees being split in half with tremendous force. The elf ran as fast as she could away from the thundering crashes of wood being violently ripped apart. Following the incredible crashes came an intense and violent earthquake being felt for miles around. Then everything fell silent. Then a blood chilling sound erupted from behind her freezing her in her place. A roar of pure agony and fear. The roar was louder than anything the elf had ever heard. But the roar began to get quieter. the tremendous roar fell more and more quiet as it continued until it reached a point when it didn’t sound like that of a beast any more and more of the cries of a man wailing in pain fearing for his life. the elf curious of what manner of beast could roar so loud then cry like a man lured her to it without a thought going through her head.
In her surprise all she saw was a small man covered in blood motionless in the center of the massive hole. She ran down the hole to help the man but when she got within a few feet of the body she realized that It was no mere man. His skin was ice white with short pitch-black hair. The man lay on his back motionless covered in deep wounds and body covered in blood. the elf standing there looking down in awe at the what appears to be a lifeless body. Still standing in shock looking down at the man's body. Her body frozen in fear. A low groan of pain comes from the wounded man and snaps the elf out of her state of shock. she rushes down into the bottom of the crater gets down to the man bends down to try to help the man. She stops right before her hands land on his body. She froze solid yet again as an intense and ominous feeling washes over her like an entire ocean crashing down upon her sholders. She frozen looking at her hand only inches away from his body. After what seemed like an eternity. she finally was able to move her eyes and slowly moved her eyes up the man's body. Her eyes get close to his but stop just short. The intensity that she was feeling was like a storm of hatred. She got the courage to move her eyes up to look the man in the eyes. her eyes locked in place on his. She stared down into the man's eyes unable to look away. She didn't feel the hatred orintense ominous intent any longer. The man then passed out his eyes closing slowly as he left his life in the hands of the elf.
Druthedian Traits
That is how the 2 from vastly different worlds meet and fell in love. The love between the 2 of them grew until one day many centuries later a whole race was born.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed.
Elven Magic
You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Ability Score Increase
Your Strength score increases by 1, and your Charisma score increases by 1. Your Dexterity score increases by 1.
Age
Young Druthedians grow quickly. They walk hours after birth, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 13. Their lifespan limit is unknown.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
| |
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| White |
Cold |
15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common, Elvish and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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