Homebrew Crypt walker mutant Species Details
After the apocalypse, Groups of humans banded together in small groups to survive the viscous new world. One such group , The Crypt Walkers found refuge underground, in caves and sewers of the lost civilization. Surviving on mutated, radioactive and poisoned creatures and plants and exposed to terrible elements, their bodies changed, mutated to survive. Some crypt walkers developed extra limbs or lost limbs, some gained the abilities to pass on their poisons and toxins that their bodies have absorbed. Some even developed superhuman strength or dexterity through the enhancement and strengthening of their muscle fibers. However they also developed illnesses, shortened lifespans, lose body parts and they also became outcasts to other surviving human settlements.
Crypt walker mutant Traits
It’s hard to make generalizations about humans, but your human character has these traits.Ability Score Increase
Your ability scores each increase by 1.
Radioactive Darkvision
Due to the radioactive toxins flowing through their veins, Crypt walker mutants have Dark vision out to 60 feet, however the same toxins also give their eyes a strong green glow in darkness. Likewise any exposed parts of their skin also give off a dull green/yellow glow in darkness
Age
Crypt Walker Mutants reach adulthood in their late teens and live less than 50 years
Size
Crypt Walker Mutants vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Sometimes given their varied mutations , they may be stooped or even mobilize on their hands and feet
Speed
Your base walking speed is 30 feet. However if your mutation affects your legs , your speed may be reduced
Languages
You can speak, read, and write Common and one extra language of your choice.Crypt Walkers typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
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