Homebrew Drakelar (Arcanablood) Species Details
The Drakelar of the Arcaneblood line are not accidental children of two worlds, they are the synthesis of perfection sought by both.
The elves’ pursuit of arcane mastery and the dragons’ inherent dominion over magic converge in their veins.
Where elves meditate to hear the pulse of the stars, and dragons command the flow of the Weave, the Drakelar calculate it, instinct sharpened by intellect.
They are rare, often born under auspicious omens: twin stars flaring or storms of glittering ash drifting over their birthplace.
Most Drakelar feel the call of scholarship, prophecy, or spellcraft.
To them, the Weave is not mystery, it is anatomy.
Drakelar Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Arcane Lineage
You gain advantage on Arcana checks, and you can sense the presence of active spells or magical effects within 30 feet — though not their exact source (like a weaker, passive Detect Magic).
When you cast Detect Magic, you can do so as a ritual without a spellbook, and you can cast it once per long rest without expending a spell slot.
Heritage of Scale and Starlight
You have Resistance to the damage type determined by your Draconic Ancestry trait.
When you cast a cantrip that deals that damage type, you can add your Intelligence modifier to one damage roll of that spell. (You may do this a number of times per long rest equal to your proficiency bonus.)
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Formulae
At third Level
When you cast a spell that requires a saving throw, you can briefly alter its arcane structure using your heritage’s insight.
You may impose disadvantage on one creature’s first saving throw against that spell.
You regain the use of this feature after finishing a short or long rest.
It’s like a mini “Bend Luck” for wizards, flavorful, potent, but limited.
Voice of the Ancients
At fifth level
The ancient blood within you occasionally manifests as a surge of controlled power.
When you cast a spell of 1st level or higher, you may speak an incantation in Draconic; for that spell:
-
Its range increases by 10 feet, or
-
Its spell save DC increases by +1.
You can use this feature a number of times per long rest equal to your Intelligence modifier (minimum 1).
It feels powerful, the magic “resonates” when you truly understands it.
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