Homebrew Concubus Species Details
Concubi originate from the Lower Planes, and the lascivious dark-winged fiends are often found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, has historically used concubi to tempt mortals to perform evil acts. The demon lord Graz’zt keeps concubi as advisers and consorts.
Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other, but are grouped together under the term concubi. Mortals only rarely see a concubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.
A mortal bequeaths its soul to the concubus not by formal pledge or contract. Instead, when a concubus has corrupted a creature completely — some say by causing the victim to commit the three betrayals of thought, word, and deed — the victim’s soul belongs to the fiend. The more virtuous the fiend’s prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.
Concubus Traits
As a concubus, you have the following species traits.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Creature Type
You are a Humanoid. You are also considered a fiend for any prerequisite or effect that requires you to be a fiend.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Flight
In your true form only, because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Darkvision
When in your true form you can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Concubine’s Charms
You are the recipient of a legacy that grants you supernatural abilities. You gain proficiency bonus plus Charisma bonus charm points each long rest. You cannot have more than your proficiency bonus plus Charisma bonus charm points at any one time.
Charm Person.
Cost: 1 Charm point
You know the spell Charm Person, using Charisma as the spellcasting ability. You cast this spell at 1 level.
Draining Kiss.
Cost: 2 Charm points
As an action you can drain the life from those you kiss. You kiss one wiling creature or creature you have Charmed. They must make a Constitution saving throw against a DC equal to 8 + your Charisma ability modifier + your proficiency bonus, taking 1d8 + your Charisma modifier Psychic damage on a failed save, and half as much on a success. The target's hit point maximum is reduced by an amount equal to the damage taken. You gain temporary hit points equal to half of the damage dealt rounded down.
The damage of your draining kiss increases by 1d8 when you reach 5th (2d8), 9th (3d8), 13th (4d8), and 17th (5d8) level.
Shape-Shift.
Cost: 3 Charm points
As an action you can shape-shift to resemble a Medium or Small Humanoid. Your game statistics are the same in each form, except your Fly Speed is available only in your true form. Any equipment you’re wearing or carrying isn’t transformed. The first time you take a new form, you gain one exhaustion point.
You stay in your chosen form until you use an action to revert to your true form or until you die.
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