Homebrew Dorome Species Details
Dorome are closely related to earth elementals. They are made of mud, silt, and/or clay that has received an abundance of mana. They are less intelligent than other standard races but make up for it in constitution among other abilities.
Dorome hate to become dry and so try to rest in moist environments, however too much water can make them unable to keep a solid form.
Dorome Traits
Dorome have great constitution and mobility for the cost of intelligence.Ability Score Changes
Your constitution score increases by 2, but your intelligence score decreases by 2.
Allignment
Doromes are usually true neutral. They act on what is best for them at the moment.
Age
Doromes are ageless, they only die when killed.
Darkvision
You can see in dim light within 60ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Innate Tremor-sense
Dorome can sense vibrations in the ground and so can sense creatures based on their size. Tiny creatures, creatures not touching the ground, and/or creating vibrations are not sensed.
For small creatures 20 feet, for medium creatures 30 feet, for large creatures 60 feet, for huge creatures 120 feet, for colossal creatures 300 feet.
*Whether large or bigger size creatures are detected earlier or later due to weight is for the DM to decide.
Creatures who try and sneak, must roll stealth against the Dorome's passive perception to determine if they stay hidden.
Shifting Vessel
Dorome can move 30 feet to an unoccupied square avoiding any opportunity attacks, this 30 feet includes climbing speed so they can move on vertical surfaces, but they cannot jump or fly when using this ability.
If the surface is made of rock, dirt, clay, silt, or sand, the Dorome can phase into the surface and move 40 feet. When emerging all adjacent creatures must make a DC 10 wisdom saving throw or be restrained until the next turn, this DC increases by 2 for every 4 levels the dorome is.
This ability can be done as many times as your proficiency bonus per short rest.
Languages
You can speak Common and Gnomish.
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