Homebrew [TES] Imperial Species Details

Imperials, also known as Cyrodilics, are humans native to the civilized, cosmopolitan province of Cyrodiil. Imperials are renowned throughout Tamriel as endowed orators, a trait bested only by their persistent and ardent approach to military expansion and development. This has profoundly fore-grounded Imperial social and political norms within modern Tamrielic cultures, contributing to the fortitude and esteem of the Empire and the Imperial Legion currently recognized throughout Tamriel. The Empire's dominion over Tamriel is a testimony to Imperial versatility. Having formed sturdy alliances with most of the humanoid races of Tamriel, and embraced the cultural conceptions of neighboring provinces into Imperial mores, the Cyrodilic Empire has managed to endure immense confrontation, for instance: the Oblivion Crisis, the Great War, and the Skyrim Civil War. In commemoration to their success, Imperials have erected a number of monuments to peace and prosperity that comprises the Glorious Empire. The Imperials control most ports in Tamriel.

[TES] Imperial Traits

As an Imperial, you gain the following special traits

Birthsign

Those born in Nirn are granted special abilities based on the stars they were born under.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.

Creature Type

You are a Humanoid.

Size

Your size may be Medium or Small.

Speed

Your speed is 30 ft.

Languages

Your character can speak, read, and write Common.

Imperial Charisma

Your Imperial Lineage grants you an increased force of personality. You have a +1 to your charisma and proficiency with one of any Charisma Skill.

Daily Power

As a Tamrielic Race, at Second Level you gain a Daily Power unique to your race.

  • Voice of The Emperor - Once per Long Rest, choose a creature who can see, hear and understand you, and that is not immune to the Charmed condition. For one minute, that creature is Charmed by you, no roll necessary.

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