Homebrew Zanian Species Details
Zanians are between 7' and 8' tall, with long ears and long heads, lanky in stature with pale gray skin and dark eyes. They appear very alien, and not in a fey, fiend, or celestial way. They are ancient but show no signs of it, so if you didn't know what you were looking at you might mistake them for elves of some kind, but they are not.
Long ago their civilization developed immense magical marvels and wonders, and with them developed themselves into powerful magical beings without piers for their time. The world has changed though, and while still powerful they are not dominant. Often caught up in the past, they can have trouble adapting to the world they found themselves in.
Zanian Traits
Having modified themselves with magic, they are powerful but not almighty.Ability Score Increase
Increase one of the following by 2: Int, Wis, Cha.
Increase one of the following by 1: Str, Dex, Con.
Immortality
Zanians do not age and cannot be aged magically as the remain in their physical and mental prime. However, they still require food, water, and air to survive and can be killed like any other humanoid creature.
Alignment
Most Zanians will be of a lawful persuasion, and some may drift to neutral over time. Whether a Zanian is good or evil will vary for each individual and how they react to the world they find themselves in.
Size
Zanians range from 7 to 8 feet, and are sized medium.
Speed
Zanians have a walking speed of 30.
Languages
Zanians speak the Zanian tongue, common, and two other languages of their choice.
Magical Might Modifications
At 1st level pick 2 Cantrips from the Sorcerer, Warlock, or Wizard spell list. The two need not be from the same list, and once selected choose one of the following abilities to cast the these Cantrips with: Int, Wis, or Cha.
At 3rd level, choose one 1st level spell from the Sorcerer, Warlock, or Wizard list. This spell uses the same spellcasting ability used for the earlier Cantrips, and can be cast without need for a spell slot or material components using one charge, and you have a number of charges equal to the spellcasting ability modifier. You regain all expended charges after a long rest.
If the spell has a benefit to casting it at a higher spell slot level you can spend a number of charges equal to the level you wish to cast the spell at. However, there is a maximum number of charges you can spend at one casting depending on your character level. At 3rd level the maximum is 2, at 5th level 3, at 7th level 4, and at 9th level 5.
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