Homebrew Half-Gith Species Details

Born from rare unions during astral convergences or the arcane ambitions of human wizards, these half-human, half-githyanki hybrids are a paradox of flesh and thought. They blend the disciplined cunning of their githyanki heritage with the adaptable resilience of humanity. Though they lack the full psychic fortitude of their planar kin, they retain potent astral abilities—subtle manipulations of space and presence that mark their alien lineage. Rather than brute resistance, their talents lie in skill, precision, and versatility, excelling in disciplines that require both intellect and instinct.

These hybrids often stand apart from both parent cultures, seen as curiosities or abominations by the githyanki and misunderstood by humans. Yet this estrangement breeds ingenuity. They navigate planes and politics with equal ease, their minds sharpened by duality. Some become master tacticians, others arcane innovators or planar scouts—each forging a path uniquely their own, shaped by the stars and the shadows between worlds.

Half-Gith Traits

Astral Knowledge, Githyanki Psionics, Skillfull, Versatile

Githyanki psionics

You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.

Starting at 3rd level, you can cast the jump spell with this trait. Starting at 5th level, you can also cast the misty step spell with it. Once you cast jump or misty step with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.

Skillful

You gain proficiency in one skill of your choice.

Astral knowledge

Through your otherwordly blood, you can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.

Versatile

Seen as abominations by both humans and githyanki, these halfbreeds have found ways to be quite resourceful. You gain an Origin feat of your choice.

Language

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.

 

Previous Versions

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10/20/2025 10:11:45 AM
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