Homebrew GLACTIAN 2 Species Details
A tall, slender figure turns, their skin a swirl of deep indigo and violet, dotted with tiny motes of light that glimmer like distant stars. Their eyes, luminous and silver without pupils, hold the calm of an endless night sky. Their hair drifts as if underwater, a shimmering nebula of soft color.
"The patterns of the cosmos are vast and slow," the Glactian says, their voice a gentle hum, "but they are not without meaning. Watch, listen, and you too can see the future written in the stars."
A Renegade is a Xylos who has intentionally or accidentally severed their connection to the Nexus. This act is both liberating and agonizing. They are flooded with a sense of "self" for the first time, but they have also lost their primary source of power, guidance, and identity. Their progression is a journey of rediscovering their innate abilities and reforging them with a new purpose: protecting their adopted home, Earth.
A lone warrior adapting its alien nature to defend a world it was meant to conquer.
- Hit Dice: 1d10 per Renegade level
- Hit Points at 1st Level: 10+Constitution modifier
- Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Renegade level after 1st
Proficiencies
- Armor: None (relies on natural exoskeleton)
- Weapons: Simple weapons, one martial weapon of your choice (representing adaptation to human combat)
- Tools: Tinker's tools or Thieves' tools
- Saving Throws: Constitution, Intelligence
- Skills: Choose two from Acrobatics, Athletics, Intimidation, Investigation, Perception, Stealth, and Survival.
Equipment You start with the following equipment, in addition to the equipment granted by your background:
- (a) a simple weapon or (b) a martial weapon (if proficient)
- (a) an explorer's pack or (b) a dungeoneer's pack
- A salvaged piece of Xylos technology (a non-functional trinket from your past)
Level Progression Table
|
Level |
Proficiency Bonus |
Features |
Bio-Energy Points |
|
1st |
+2 |
Severed Link, Bio-Kinetic Strike, Xylos Exoskeleton |
— |
|
2nd |
+2 |
Unfettered Potential, Adaptive Response |
2 |
|
3rd |
+2 |
Renegade Path |
3 |
|
4th |
+2 |
Ability Score Improvement |
4 |
|
5th |
+3 |
Extra Attack |
5 |
|
6th |
+3 |
Path Feature |
6 |
|
7th |
+3 |
Evolving Anatomy |
7 |
|
8th |
+3 |
Ability Score Improvement |
8 |
|
9th |
+4 |
Improved Bio-Kinetic Strike (1d8) |
9 |
|
10th |
+4 |
Earthly Resolve |
10 |
|
11th |
+4 |
Path Feature |
11 |
|
12th |
+4 |
Ability Score Improvement |
12 |
|
13th |
+5 |
Psionic Ghost |
13 |
|
14th |
+5 |
Reactive Carapace |
14 |
|
15th |
+5 |
Path Feature |
15 |
|
16th |
+5 |
Ability Score Improvement |
16 |
|
17th |
+6 |
Unbound Evolution |
17 |
|
18th |
+6 |
Bio-Kinetic Siphon |
18 |
|
19th |
+6 |
Ability Score Improvement |
19 |
|
20th |
+6 |
Apex Symbiote |
20 |
Export to Sheets
Class Features
Level 1: Severed Link
Your connection to the Xylos Nexus is broken. You are immune to the psychic commands of the Xylos collective and cannot be detected by their passive psionic senses. However, this severance causes psychic feedback. You have vulnerability to psychic damage.
Level 1: Bio-Kinetic Strike
You can channel raw energy through your limbs. You can use your Dexterity or Strength modifier for the attack and damage rolls of your unarmed strikes. Your unarmed strikes deal 1d6 force damage on a hit. This damage is considered magical for the purpose of overcoming resistance and immunity.
Level 1: Xylos Exoskeleton
Your body is your armor. While you are not wearing any armor, your Armor Class equals 13+your Dexterity modifier.
Level 2: Unfettered Potential
You learn to harness the chaotic energy no longer being siphoned by the Nexus. This is represented by Bio-Energy points. You have a number of points equal to your Renegade level. You can spend these points to fuel various features. You regain all expended Bio-Energy points when you finish a long rest.
Level 2: Adaptive Response
When you take damage from an attack, you can use your reaction and spend 1 Bio-Energy point to immediately gain resistance to that damage type (bludgeoning, piercing, or slashing) until the start of your next turn.
Level 3: Renegade Path
Your individual combat style begins to solidify. You choose a path that defines how you adapt your Xylos abilities. Choose between the Path of the Bulwark or the Path of the Mind-Sliver, both detailed at the end of the class description.
Level 5: Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 7: Evolving Anatomy
You can spend 10 minutes concentrating to temporarily reconfigure your physiology. Choose one of the following benefits, which lasts until you use this feature again:
- Aquatic Adaptation: You grow gills and webbing. You can breathe underwater and gain a swimming speed equal to your walking speed.
- Bio-Luminescence: You can cause parts of your exoskeleton to glow, shedding bright light in a 20-foot radius and dim light for an additional 20 feet.
- Grappling Appendages: You have advantage on checks made to grapple a creature.
Level 9: Improved Bio-Kinetic Strike
The damage of your Bio-Kinetic Strike increases to 1d8.
Level 10: Earthly Resolve
Your bond with your new home strengthens your mind. Your vulnerability to psychic damage is removed. You now have resistance to psychic damage.
Level 13: Psionic Ghost
As an action, you can spend 4 Bio-Energy points to become invisible for up to 10 minutes. The invisibility ends if you attack or cast a spell.
Level 14: Reactive Carapace
When you are hit by a melee attack, you can use your reaction to deal force damage to the attacker equal to your proficiency bonus.
Level 17: Unbound Evolution
You have mastered your own biology. As a bonus action, you can spend 6 Bio-Energy points to manifest a major evolutionary adaptation for 1 minute. Choose one:
- Chitinous Wings: You gain a flying speed of 60 feet.
- Blade-Limbs: Your Bio-Kinetic Strikes score a critical hit on a roll of 19-20.
- Hyper-Elasticity: You can take the Dodge action as a bonus action on each of your turns.
Level 18: Bio-Kinetic Siphon
When you reduce a hostile creature to 0 hit points with your Bio-Kinetic Strike, you regain 1d4 Bio-Energy points.
Level 20: Apex Symbiote
Your body has reached the pinnacle of individual evolution, a perfect fusion of Xylos biology and human resilience. Your Constitution and Intelligence scores increase by 4. Your maximum for those scores is now 24.
GLACTIAN 2 Traits
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