Homebrew Succubus/Incubus Species Details

Succubi and Incubi inhabit all of the Lower Plains and are found in the Material Plane as well. Asmodeus occasionally uses these fiends to tempt mortals into evil acts. The demon lord Graz'zt keeps Succubi and Incibi both as consorts and advisers. Though legends speak of them separately, any Succubus can become an Incubus and vice versa though they typically have a preferred form. Mortals rarely see them in their true form, for they typically start the corruption in veiled, insidious ways.

 

Succubus/Incubus Traits

Creature Type: Fiend
Size:Medium 
Speed: 30 feet walking, flying speed equal to your walking speed but if you are wearing light or no armor

Succubus/Incubus Traits

As a Succubus.Incubus, you have the following special traits.

Darkvision

You have darkvision out to 120 feet

Claws

When you make an unarmed strike, you instead deal 1d6 + your Strength Modifier Slashing Damage

Devilish Legacy

You are the recipient of a legacy that grants you supernatural abilities. You gain the level 1 benefit of the legacy.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for the spells you cast with this trait.

Legacy Level 1 Level 3 Level 5
Succubus/Incubus You know the Message cantrip Ray of Sickness Hold Person

 

Ability Score Increase

You gain a +2 to Charisma and a +1 to Dexterity

Devilish Proficiencies

You gain proficiency in one of the following skills: Persuasion, Intimidation, or Deception skills

Succubus or Incubus

You can choose to appear either female (Succubus) or male (Incubus) and can switch between them. Either way, you appear incredibly beautiful or handsome to onlookers.

Kiss

You kiss a creature charmed by you. This creature must make a Constitution or Charisma saving throw (your choice) against this magic. On a successful save it does nothing, but on a failed save it does 1d10 + your Charisma Bonus psychic damage

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2025 2:20:24 PM
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