Homebrew City Wereboar Species Details
City wereboars shape-shift from their humanoid forms into humanoid-boar hybrids when they enter wildspaces. The process inevitably begins upon leaving a city district, and progresses the longer the wereboar stays in the space, experiences stress, or takes damage in combat.
When a wereboar completely transforms into its hybrid form, it retains the height of its human form, but becomes more muscular. Their face becomes piglike, with large, sharp tusks; their skin becomes gray and hairy. A transformed wereboar loses the ability to speak, but can understand all languages it did in its human form. Wereboars are prone to act on instinct and quick to violence.
Fully transformed wereboars lose access to their original class, and gain the Barbarian class at their current character level.
Wereboars transform back into their humanoid form upon leaving a wildspace, but the transition becomes slower each time it occurs. A wereboar that stays in a wildspace for more than 28 days will permanently lock into their hybrid form, and a wereboar that enters too many wildspaces over their lifetime may eventually find it impossible to shift back when they enter a district.
City Wereboar Traits
Wereboars shape-shift from their humanoid forms into humanoid-boar hybrids.Bestial Instincts
Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Differently Abled
A wereboar draws strength and stability from the beast inside. But they're not too bright. Your Strength score increases by 9 and your Constitution score increases by 4,. Your Intelligence score decreases by 7, your Wisdom score decreases by 6, your Charisma decreases by 2, and your Dexterity decreases by 2.
Natural Athlete
You have proficiency in the Athletics skill.
Beasthide
You become hardier and tougher to hit, giving you a +1 bonus to armor class.
Wild Rage
In battle, you fight with primal ferocity. If your hit points fall below 50% of maximum, you enter a rage; you can also enter a rage as a bonus action once per day, and must finish a long rest before you are voluntarily able to rage again.
While raging, you gain the following benefits:
- You have advantage on Strength checks and Strength saving throws.
- You recieve +2 to damage on melee weapon and unarmed attacks
- You are immune to fear effects.
However, you also gain the following negatives:
- You have disadvantage on Intelligence checks and saving throws.
- You must attack an enemy on your turn if you are able.
- You lose the ability to comprehend languages, and for all purposes of communications are treated as a Beast.
Your rage ends if you are knocked unconscious.
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
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