Homebrew Animated Vessel Species Details
Animated Vessels are rarely seen. They are finely crafted semi-organic beings that closely resemble humanoids, capable of housing a soul. Their 'skin' appears to be a pale white color, with the appearance and qualities of porcelain, with balled joints making up all of their joints. Internally they have a mixture of flesh and machine in an attempt to make them more humanoid. They have artificial hair that ranges in style and length, though the color always has a metallic tone to it often shimmering in bright light. Their eyes appear to be normal at a casual glance, but closer inspection reveals that the inner working of their eyes are carefully made mechanical irises.
These constructs are made to mimic living humanoids, and retain similar external appearances. If one were to examine a doll beneath their clothes they would see what one would expect from a doll, featureless. The body of the doll is segmented with lines and rivets.
Each and every Vessel is unique and painstakingly constructed by hand. They are animated by a variety of different methods ranging from possession by a spirit to a pact with a god or demon and even having a resurrected being that lost their body. However, if the Vessel is inhabited by a once living soul the being will not realize they inhabit a nonliving body. They will believe that they always looked as they do now unless proven otherwise. If the soul was not willingly put into the Vessel they will often seek out the individual responsible for their condition and seek violent revenge, often to the point of obsession.
Animated Vessel Traits
Finely crafted mechanical beings that closely resemble humans in appearance aside from some noticeable details.Ability Score Adjustments
Your Dexterity score is increased by 2 and your Constitution score drops by 1.
Your skin and body is fragile due to your inorganic build. However, due to the fact you lack normal joints or muscles you are far more dexterous and uncannily flexible.
Languages
You can speak, read and write Common and the language of your creator.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of green.
Living Construct
Even though you were constructed, you are now a living creature. You are immune to diseases and have advantage and add +2 on saving throws against poisons. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. After fully resting in this state, you gain the same benefits as a person would normally get from a long rest.
If you fall unconscious, instead of a Wisdom (Medicine) check an Intelligence check or an Intelligence (Tinker's Tools) check is needed to stabilize you.
Vitrified Skin
You have resistance to nonmagical slashing damage and are vulnerable to Bludgeoning damage.
If a bludgeoning attack critically hits, you must make a DC 15 Constitution saving throw, or have the impacted body part shattered. If the body part hit is not specified, roll 1d6 to determine what is shattered: body, torso, left arm, left leg, right arm, and right leg (1–6 respectively). A shattered limb can be repaired using the Mending spell.
Mendable
When the mending spell is cast on you and you have 0 hit points you become stable. Alternatively, as part of the casting of mending the caster may expand any number of spell slots (minimum 1) causing you to regain a number of hit points equal to 1d8 + their spellcasting ability modifier. When you do this using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. The mending spell can also repair a shattered limb.
Previous Versions
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10/25/2025 9:21:42 PM
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10/25/2025 10:11:28 PM
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