Homebrew Florechimera Species Details
Created through forbidden experiments that fused plant life with the essence of beasts, the Florechimera is a marvel of living adaptation. Its body is formed not of flesh and bone, but of supple vines and organic fibers that pulse with bioelectric life, moving with an uncanny blend of natural grace and animal instinct.
In their natural form, most Florechimera appear as slender humanoids woven from dark, flexible plant matter. Their wings resemble those of bats, granting them limited flight, while serpentine scales trace patterns along their limbs and eel like tail. Subtle gill slits along their necks allow them to breathe both air and water with ease.
Beneath their skin hum specialized electric organs, capable of releasing arcs of controlled energy through their claws. These sharp talons can tear as easily as they can channel power. The Florechimera’s perception extends far beyond normal sight — they can echolocate, as well as sense heat and even faint electrical fields, granting them an almost supernatural awareness of their surroundings.
Florechimera Traits
As a Florechimera, your body is a living synthesis of plant and animal biology, granting you extraordinary adaptability and resilience. You possess limited flight, can breathe both air and water, and wield the power of living electricity. Your claws, gills, and heightened senses make you as versatile as the creatures your form was modeled after.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Florechimeras have a human lifespan.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Aquatic flight
You have a flying and swimming speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
Electrified Talons
Your talons are natural weapons, which you can use to make unarmed strikes. When you hit with them, you deal 1d4 slashing damage plus your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
In addition, your body channels natural bioelectricity. When you deal damage with this attack, you can choose for it to deal lightning damage instead of slashing damage.
Languages
You can speak, read, and write Common.
Semi Aquatic
You can breathe air and water, and you have resistance to cold damage.
Keen Senses
You have proficiency in the Perception skill.
Extra Senses
You have Blindsight with a range of 30 feet while.
Plant Like Nature
You don’t need to eat food, though you must still drink water and breathe air. Additionally, you must spend at least 1 hour each day in bright light, such as sunlight or another comparable light source, to sustain yourself. If you go more than 24 hours without exposure to such light, you begin to suffer the effects of starvation as described in the Dungeon Master’s Guide.
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