Homebrew Drowned Species Details

Drowneds are a species of undead folk who have been given the gift, or curse, of a second chance at life. How they have acquired this second chance of life is up to you and your character's backstory, though it is most frequently unknown to your character. 

They have died from drowning and have certain traits related to their aquatic demise. They are also always dripping bits of water from their drenched bodies, which can be a nuisance when there is a trail leading right to their hiding spot.

Drowneds can speak normally, depending on their state of decay before being brought back to life. However their words sound garbled and bubbly, almost like they're gargling as they speak, and sometimes they are entirely unintelligible and may need to repeat themselves for others.

Drowned Traits

Drowneds have the following traits.

Creature Type

You are an undead creature and may also retain your original creature type (e.g., humanoid), meaning you can be affected by spells and abilities that target either type.

Size

Your size is most commonly Medium, but if for some reason your character is shorter, you are able to choose Small as a size option. 

Dead at Sea

You do not need to breathe. You have resistance to cold and are immune to disease. 

Limited Blindsight

You have limited Blindsight within a range of 5 feet. You cannot see anything beyond this range, but you can still detect things with it.

Wakeful

You only need 4 hours of rest to gain the same benefits of a human's 8 hours of sleep, and you remain aware of your surroundings while resting due to your limited blindsight.

Drowned Fortitude

If reduced to 0 hit points, you must make a Constitution saving throw with a DC of 5+ the damage taken, unless from a critical hit. If you succeed, you instead drop to 1 hit point.

Trail of Water

You leave a trail of water wherever you go, giving you a disadvantage in Stealth.

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