Homebrew Charred Guardian Species Details

 

The Charred Guardian were formed when a volcano mountain gets infected by a soul of a warrior that fought in the Last War. While  Charred Guardians are angry beast of vengeance, they only feel that way towards those who aren't loyal towards them or the faction that resulted in there original demises. while most fear these behemoths those who take the time to befriend them are rewarded greatly. Charred Guardians are made from obsidian  and have large lava spots on them but they can feel pain and emotion. They came back to the land of the living for vengeance as weapons. A Charred Guardian can be a steadfast ally, a cold-hearted killer,.

Living  Stone

Charred Guardians are formed when an organic soul meets and inorganic volcanic mountain. Lava is there blood giving that immunity against fire dmg however this also causes them to be insanely weak to water or cold.

Charred Guardian Personality and Body

Charred Guardians were formed to serve and to fight those who they deemed fit as they were furious about their demise. For most of their existence, Charred Guardians weren't call that they were call volcanic villain and only thought to be monsters, but after Sir Gubbinton the noble plasmoid paladin befriended one the world realized that they aren't just evil but great guardians and friends witch renamed them Charred Guardians

The typical Charred Guardian shows little emotion. Many Chatted Guardian embrace a concrete purpose — such as protecting allies, and seeking vengeance on those who did them wrong in the war. However, there are Charred Guardians who delight in peace and feeling all the emotions of a elves, human,and other creatures like them.

The typical Charred Guardian has a muscular body shape of the gender the soul once was in their previous life. 

The more vengeful the spirit is the larger they grow when inhabiting the volcanic rock. They can be any size from huge to gargantuan.

Quirks

Charred Guardians often display an odd personality trait or two, given their lack of humanity and focus on vengeance and war. The Charred Guardians Quirks table contains example quirks.

Charred Guardian Quirks

d8 Quirk
1 You analyze  the potential threat posed by every creature you meet .
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You try to apply wartime discipline to every situation.
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don’t understand the concept of fear and when you do get scared it confuses you.
7 You are obsessed of making sure those you care about are okay.
8 War is the only thing that makes sense to you, and you’re always looking for a fight.

Charred Guardian Names

Charred Guardians often get named when they befriend anothers as they never really think of themselves as having a name they also tend to forget their name when asked for it. They also like adding their accomplishments to their names such as if they save a town they will add "town saver" to their name. They often have mean and intimidating or rock like names.

Charred Guardian Names: , Lavard, Meltrox, Slate, Onyx, Ronin, Moldar, Tetric, Cindite, Vulkran, and Aldrid 

Charred Guardian Traits

Your Charred Guardian character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 5, Your Strength score increases by 3, and one other ability score of your choice increases by 1.

Age

A typical Charred Guardian is between one and three hundred thousand years old. The maximum Charred lifespan remains a mystery; so far, the oldest we have found is four hundred thirty six thousand years old. You are immune to magical aging effects.

Alignment

Most Charred Guardians take comfort in order and discipline, tending toward law. But some have became so vengeful that they end up growing a disrespect and grudge towards laws, tending them towards chaotic.

 

Most charred Guardians start off evil but the more they grow attached to friends and reality the more good they will become.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 1-3d20

Height = 15 feet + your size modifier in feet

Weight in pounds = 475 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet. your base burrowing speed is 60. Your base climbing speed is 30 feet.

Mountainous Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You don’t need to eat, drink, or breathe.
  • You are immune to disease, fire damage.
  • You don’t need to sleep, and magic can’t put you to sleep.

Volcanic relaxation

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Protective exterior

Do to your size you are unable to wear armor but you're tough Rocky exterior makes you tougher to damage.

  • You gain a +4 bonus to Armor Class.
  • You can't don amour of any kind

Vengeance skills

You gain three skill proficiency proficiency of your choice.

Material vulnerabilities

Do to your lava blood you are extremely vulnerable to cold damage and take damage when you interact or touch water. 

  • You are vulnerable to cold damage. 
  • You take one 1d6 damage when you touch water.

Languages

You can speak, read, and write Common, Infernal, and one other language of your choice.

Spirit transformation

Three times per long rest you may transform into your spirit form. In spirit form you only have three hit points once those three hit points are gone you return to your normal state. 

Spirit State advantages 

  • Able to pass through solid objects 
  • Has resistance to all damage 
  • Gain the ability to fly 
  • Can walk farther 
  • Getting the jump scare action 
  • Advantage on stealth checks

Spirit State disadvantages 

  • Can only use light weapons 
  • Lose the ability to burrow 
  • Has disadvantage on spell attacks 
  • Has a lower armor class
  • -3 to every stat 

Returning to normal state 

When you return a normal State you are disoriented causing you to have disadvantage on perception checks for 1 hour and if in combat lose your action on your next turn

Molten Maker

At this level you gain mastery over the lava not only in and on you but in the earth as well giving you these abilities

  • You are able to melt to ground around you in to molten lava
  • You also gain the ability to erupt lava from the ground like a geyser bellow enemy

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2025 11:53:23 PM
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11/1/2025 11:54:01 PM
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11/2/2025 10:54:59 PM
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11/3/2025 4:34:08 PM
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