Homebrew đ Capra Species Details
Description:
Long ago, the Capra were said to have been born from the union of an ancient earth spirit and a giant god who guarded the high peaks. Blessed with the resilience of the mountains and the freedom of the skies, they became the wardens of high places, protecting sacred springs, lost monasteries, and forgotten mountain passes.
Many Capra live in secluded cliffside villages or wandering nomadic clans that follow the paths of migrating beasts. Their elders are revered as storytellers and spiritual guides, keeping alive tales of harmony between nature and civilization. However, as lowland kingdoms expand and mines carve deeper into their mountains, some Capra have left their ancestral homes seeking to learn, trade, or defend the balance their people hold dear.
đ Capra Traits
Capra inherit the resilience of mountain stone and the grace of the wind that shapes it. Their bodies are built for endurance, balance, and survival in harsh terrain, while their spirits carry an instinctive connection to natureâs rhythms.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Capra mature at the same rate as humans but live slightly longer, often reaching 120 years.
Alignment
Capra value balance and self-discipline. Most lean toward neutrality, though individuals can be as varied as the mountain winds.
Speed
Your base walking speed and climbing are 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canât discern color in darkness, only shades of gray.
Mountain Step
You have proficiency in the Athletics skill, and you can move across difficult terrain made of rocks, scree, or steep slopes without expending extra movement.
Polished Horns
Your horns are natural melee weapons, carefully maintained and often carved or adorned as marks of status. You can use them to make unarmed strikes. If you hit with them, you deal 1d4 bludgeoning damage instead of the normal damage for an unarmed strike.
Charge
When you take the Dash action on your turn and move at least 20 feet straight toward a creature, you can make one melee attack with your horns as a bonus action. On a hit, the target takes 1d6 + your Strength modifier bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
Languages
You can speak, read, and write Common and Capran. A lilting, resonant tongue filled with echoes and clicks inspired by mountain winds and goat calls. The most famous Capran joke, when translated, simply reads: âAAAAAAAAHHHHHHHH.â Few outsiders understand why itâs funny, but Capra find it hilarious every time.
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Posted Nov 10, 2025when I opened the homebrew list I wasn't expecting to see this, it was amazing and its a great race
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Posted Nov 10, 2025Thanks you for the reading and feedback !
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Posted Nov 13, 2025Deepwoken Confirmed? (that's a joke I know it almost definetly isn't)
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Posted Nov 13, 2025Well it's could be, that what DnD is about after all. Telling stories stuck deep in your mind !
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Posted Nov 22, 2025I read this and nearly died of laughter because I was watching the animated Grinch movie with the screaming goat and as I got to the
" when translated, simply reads: âAAAAAAAAHHHHHHHH.â Few outsiders understand why itâs funny, but Capra find it hilarious every time." part the goat from the movie screamed right at the AAAAAAAAAAHHHHHHHHH
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Posted Nov 28, 2025Gotta love it