Homebrew Archdevil Species Details
Archdevils
(Must Ask Your Dungeon Master For Approval)
Subrace. Pick one subrace between gaseous, blurry or gloomy
Languages. You can speak, read, and write Common, Infernal and Abyssal,
Subrace Gaseous born
Ability Score Increase. Your Constitution increases by 1
When picking this subrace your Constitution ability score improves by 1 moreover you tend to be chaotic neutral or lawful evil
Gaseous Form. As an action, you can switch between your humanoid/fiend form and your gaseous form. While you are in the gaseous form, your movement is restricted to a fly speed of 25 ft, you gain immunity to physical damage, such as from swords and unarmed strikes, and automatically fail any Strength or Dexterity check/saving throw against spells and other magical effects.
No More Sight. While in your gaseous form, you can extend yourself using an action to fill a 30 feet radius. When you do that the surroundings are considered to be heavily obscured. This expansion will last until the end of your next turn.
Subrace Gloomy Born
Ability Score Increase. Your Wisdom increases by 1
When picking this subrace your wisdom ability score improves by 2 moreover you are more likely to be neutral evil or chaotic good.
Gloomy Form. As an action, you can swap between your humanoid/fiend form and your gloomy form. While in your gloomy form, as a bonus action, you can make creatures that you can see within 10 ft of you make a Wisdom saving throw against your DC (8 + proficiency bonus + Wisdom) or be frightened of you until the end of your next turn. You may do this an amount of times equal to your Wisdom modifier, regaining all uses upon completing a long rest.
Darkness is Truth. You may, as an action while in your gloomy form, extend yourself out in a 30 ft radius, covering the area in magical darkness. Creatures that rely on non devil sight darkvision cannot see inside. At the start of each creature's turn while inside the darkness, they must make an Intelligence saving throw against your DC or take 1d6 psychic damage.
Subrace Blurry Born
Ability Score Increase. Your Intelligence increases by 1
When picking this subrace your Intelligence ability score improves by 1 moreover you are more likely to be chaotic evil or lawful neutral
Blurry Form. As a bonus action you can make your shape become increasingly blurred to the point where you will be difficult to distinguish in the environment around you. All attacks against you are made with disadvantage until you do get hit. You may use this again after finishing a short rest.
Reality is Fiction. While your Blurry Form is active, can extend yourself to fill a 30 foot radius. When you do so, choose a number of creatures equal to you Intelligence modifier. Those creatures are unaffected. All other creatures have disadvantage on all attack rolls against creatures within the illusion. You regain usage of this feature after finishing a long rest.
Random Height and Weight
Base
Height Height
Modifier* Base
Weight Weight
Modifier**
6′ 1'' +2d10 110 lb. × (2d6) lb.
*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)
Archdevil Traits
TraitsAbility Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 2.Your Dexterity score increases by 2.
In all shapes and flavors
You can innately cast disguise self without requiring to spend any spell slots, but you can only change yourself to look like a humanoid (human) or fiend. In addition to this your creature type is considered to be both humanoid and fiend
Devil´s Wings
Even thought it is not seen at the start because of your appearance you can become even more creepy. Using an action you can materialize a pair of sinister wings on your back, these wings are blue as murky waters, granting you a fly speed of 20 feet. These wings last for 1 hour for every 2 levels you have (minimum 1), and you regain all hours back upon finishing a long rest.
Age
A common Archdevil is an old being, maturing at 500 and living for an unknown time. They are effectively immortal, many people think that they even revive when killed, but, as it has been mentioned already, they can be killed.
Devil´s Sight
| Devil´s Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. |
| . |
Persuasive
Persuasive. Thanks to things as your silver tongue you gain proficiency on persuasion.
Size
Tieflings are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Devil´s skin
| Devil´s skin. Thanks to your birthplace, you are a resistant being, you are resistant to both fire and necrotic damage. |
| Devil´s Wings. Even thought it is not seen at the start because of your appearance you can become even more creepy. Using an action you can materialize a pair of sinister wings on your back, these wings are blue as murky waters, granting you a fly speed of 20 feet. These wings last for 1 hour for every 2 levels you have (minimum 1), and you regain all hours back upon finishing a long rest. |
Devilish Claws
| Devilish Claws. Your claws count as natural weapons. Your claws deal 1d4 slashing damage depending on your appearance. You can use dexterity or strength if you got claws. Starting at 5th level, you deal an extra 1d4 necrotic damage with every hit made with your claws. |
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Archdevil´s mind
Your mind isn´t a beautiful place for anyone except for you, because of that it is your impenetrable temple. You have advantage on saving throws against being charmed and frightened.
Archdevil´s contract
If two or more parties, one of them being the Archdevil, decide they wish to, the Archdevil may magically create a contract. The contract details an agreement between the two or more parties. Once the contract is signed by all parties, it is binding. If any party breaks the binding contract without an agreement between all parties to break it, the offending party suffers disadvantage on all attack rolls and saving throws for the next 24 hours. You gain the ability to telepathically talk to those you have a contract with.
Languages
You can speak, read, and write Common and Infernal.