Homebrew Fraun Species Details

There are multiple tribes across fearun,and even in different planes of existence, varying in color, specialties, and behaviorisms. Some are far more aggressive than others, so best stay alert when in their territory. As a whole, they are well versed in magic and often use portals to get around. Mucus ability counta as a bonus action but is available only once per short rest. 

Those on the surface specialize in gardening and animal tending, they'll sometimes even develop a symbiotic relationship with small bugs. Their mucus membrane has no special effect.

Underdark tribes take on the appearance of poison Dart frog and as such, their mucus membrane can become toxic at will. They specialize in poison making, gem mining, and assassination. They often keep spiders as pets, similar to how humans have gaurd dogs.

Those that dwell within the 9 Hells have rougher, almost stonelike skin and have the ability to break their own bones and shove them out of their skin, effectively useing them as makeshift weapons. However, initially using this ability, you must roll a 1d4 damage for yourself. Your bones and skin will heal after a Long rest. They specialize in blacksmithing and artificerery. They often use bloodworms as mounts. Their mucus membrane is only used for cooling them down. 

Lastly, the Fraun who inhabit the feywilds have evolved to have small fairylike wings. They live high within the treetops, tending to their bees, making mead and jams, and guzzling sweet honey. They are peaceful but have a habit of playfully preying the occasional passerby, casting illusions and even charming them just for fun. They love sweets, music, and shiny objects. Their mucus has strange and unpredictable effects, sometimes even polymorphing their foes, however to have any effect, it must enter the opponents bloodstream. Effects last 2 rounds. They specialize in magic, magical artifacts, scrolls, and potions. 

Fraun Traits

Goat legs, frog body

Comments

Posts Quoted:
Reply
Clear All Quotes