Homebrew Aeliana Species Details
In the vibrant realm of the Feywild, there exists a unique being known as Aeliana, a fairy-shifter hybrid. Standing at just over three feet tall, Aeliana embodies the enchanting qualities of their fairy heritage with delicate, insectile wings that shimmer in the dappled light of the forest. Their features are reminiscent of small elves, but with a distinct twist: their large, expressive eyes carry a hint of wildness, and their pointed ears are adorned with tiny silver hoops.
Aeliana’s skin has a subtle iridescence, reflecting the magic of the Feywild, while their hair resembles soft fur, enhancing their shifter lineage. When they enters their shifting state, their animalistic traits come alive—their canine teeth become more pronounced, and a silvery sheen covers their arms and legs, giving her a fierce yet graceful appearance.
Growing up among the fairies, Aeliana speaks Sylvan, but their encounters with human travelers have also led them to learn Common. This blend of cultures enriches their personality, making her both whimsical and adaptable. Aeliana is a curious spirit, often found exploring the lush landscapes of the Feywild, where they balance their dual nature as both a fairy and a shifter, navigating the magical world with grace and a hint of ferocity.
(AI made description and images)
Aeliana Traits
as a Aeliana you have these traitsAbility score increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
languages
Your character can speak, read, and write Common, Silvan and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
fairy magic
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Bestial Instincts
Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
shifting
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):
Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
Longtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Swiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
speed
you have a walking speed of 30 feet and fly speed of 30 feet
size
you are small
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