Homebrew Evolved Human Species Details

Once the dominant race of mortals, humans have undergone a terrifying and unnatural evolution. Their boundless ambition, intelligence, and passion have twisted into a virulent force—one that transformed them into something monstrous. Now known as Evolved Humans, or Homo Furor, they exist as a living plague upon the world, their presence feared and reviled by all other races, even by unaltered humans themselves.

Physical Appearance:
Evolved Humans retain a vaguely human silhouette, but their features are exaggerated and unsettling. Their eyes glow with predatory cunning, their teeth and nails sharpened for tearing flesh. Muscles ripple beneath skin that seems stretched too tight, often marked with strange, shifting patterns—evidence of the virus that transformed them. Some possess other mutations: elongated limbs, extra joints, or vestigial growths that hint at their unstable nature.

Nature and Society:
The Evolved are driven by an insatiable urge to conquer and dominate. Their communities are built on ruthless hierarchy and strength, with the most cunning and brutal rising to lead. They sweep across the land like a swarm, subjugating or annihilating all in their path. Their intelligence is matched only by their cruelty, making them master tacticians and manipulators. To many, they are little more than monsters, and most civilized people will kill an Evolved on sight.

Yet, not all Evolved are wholly consumed by their darker impulses. Rare individuals resist the virus’s worst effects, retaining empathy and reason. These outcasts often become powerful allies, using their formidable abilities to protect others or atone for their kind. Even so, they are met with suspicion and hostility wherever they go.

Abilities:
Evolved Humans are formidable foes. They possess heightened physical strength, speed, and resilience, as well as razor-sharp instincts and near-supernatural intelligence. Some can infect others with their condition, spreading the Evolved curse like wildfire. Their rage grants them terrifying ferocity in battle, while their intellect allows them to devise complex strategies and cruel deceptions.

Culture and Motivation:
The Evolved see themselves as the next step in evolution—a species destined to rule. They are relentless in pursuit of their goals, showing no mercy to those who oppose them. Their ambition knows no bounds, and their presence is a blight upon the world, challenging even the greatest heroes.

Roleplaying an Evolved Human:
Playing an Evolved Human is to walk a razor’s edge between monstrous instinct and higher reason. Most are feared, hated, and hunted—but those who fight against their baser urges can become legends, forging uneasy alliances and carving a place for themselves in a world that would see them destroyed.

 

As a Human, you have these special traits.

Monstures reputation

You have disadvantage on Charisma (Persuasion) and (Deception) checks with most non-Evolved humanoids, but advantage on Charisma (Intimidation) checks against them.

Virulent Touch:

When you hit a creature with an unarmed strike, you can attempt to infect them with your evolving virus. The target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or have disadvantage on attack rolls and saving throws until the end of their next turn. You can use this trait a number of times equal to your proficiency bonus per long rest.

 

Relentless Fury

When you are reduced to 0 hit points but not killed outright, you can make a DC 10 Constitution saving throw. On a success, you drop to 1 hit point instead. If you succeed, you immediately gain temporary hit points equal to your proficiency bonus + your Constitution modifier. You can use this trait a number of times equal to your proficiency bonus per long rest

Predator’s Instinct

You have proficiency in the Perception skill, and you have advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on smell or hearing.

Viral Resilience

You have advantage on saving throws against poison and disease, and resistance to poison and necrotic damage.

Supernatural Intelligence:

You gain proficiency in two Intelligence-based skills of your choice (Arcana, History, Investigation, Nature, or Religion).

 

Intimidating Presence

You have proficiency in the Intimidation skill. As an action, you can force all enemies within 10 feet who can see you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Once you use this trait, you can’t use it again until you finish a short or long rest.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes