Homebrew Black Dragon Young Adult Species Details

The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood.

With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon’s head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds to the dragon’s reek of rotting vegetation and foul water.

When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes and blasted ruins that are its home.

Black Dragon Young Adult Traits

--

Darkvision

You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Size

You are large.

Flying Speed

You have a flying speed of 60ft.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. When you hit with them, the strike deals 2d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. These count as weapons with the Light property.

Natural Armor

You have armor-like scales that harden as you age. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Acid Immunity

You are immune to acid.

Speed

Your walking speed is 30 feet.

Swim Speed

You have a swim speed of 30ft.

Amphibious

You can breath air and water.

Breath Weapon

You can use your Bonus Action to exhale destructive energy. It deals damage in an area according to your acid damage. When you use your breath weapon, all creatures in the area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). The area can either be a 50-foot line that is 5-foot wide, or a 25-foot cone, your choice when using this trait. A creature takes damage equal to a number of d6s equal to your proficiency bonus + your total character level on a failed save, and half as much damage on a successful one. After using your breath weapon, you cannot use it again until you complete a short or long rest.