Homebrew Ent Folk Species Details
Ents are ancient, tree-like beings from J.R.R. Tolkien's works, appearing as tall, humanoid figures with bark-like skin, leafy beards, and gnarled limbs. They are slow-moving, patient, and strong, acting as "Tree Herders" for the forests they inhabit, with individual personalities reflecting the type of tree they are associated with. hey possess immense strength, capable of crushing iron and tearing apart solid rock. However, they are vulnerable to fire and axes. Ents are known for their extreme patience and slow, deliberate nature, taking a long time to speak their language, "Entish". Their temperament can range from slow and ponderous, like an oak, to more hasty, like a birch or beech, mirroring the trees they care for. As "Tree Herders," they act as ancient caretakers of the forests and are sometimes referred to as the "Tree-lords". The Ents are a dying race because the Entwives, or female Ents, disappeared long ago. Whom they all fantasize over.
Ent Folk Traits
The Ents are weak to Fire dmg and attacks done by axes.Tree-like vulnerability
weak to fire
False Appearance.
While an Ent remains motionless, it is indistinguishable from a normal tree. Perception checks made against you have disadvantage while in this form. You have advantage for stealth checks while in this form.
Siege Monster.
The treant deals double damage to objects and structures.
Speak Tree
Ent makes a persuasion check (DM sets dc) to attempt to convince a tree to uproot itself it can see within 60 feet of it. These trees have the same statistics as a Ent, except they have Intelligence and Charisma scores of 1, they can't speak, health up to dm depending on tree, and they have only the Slam action option. An animated tree acts as an ally of the Ent. The tree remains animate for 1 day or until it dies; until the Ent dies or is more than 120 feet from the tree; or until the Ent takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Bark Armor
You absorb an armor set to gain its ac and abilities(DM decides what abilities work). You lose any stealth disadvantage and are not affected by the strength requirement and speed reduction.
Photosynthesis
Instead of sleep you need only stand for 6hrs in a meditative state or half as much in the sunlight for a long rest. 3hrs or 2hrs for a short rest.
Fey ancestry
You are immune to being put to sleep by magic and cannot be charmed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/13/2025 1:19:03 AM
|
1
|
0
|
1.0
|
Coming Soon
|
Comments
-
View User Profile
-
Send Message
Posted Nov 13, 2025I made this public to share with my dm easier and for some reason this say 1.0, this is actually 1.1