Homebrew Cuphead Species Details
Be Cuphead, Mugman, Ms. Chalice*, and so much more! This species is filled with the magical abilities of this universe and will fill your desires! Dash around for a quick burst in speed and equip Charms, Guns, and Super Arts!
*No special abilities for her, sorry!
Cuphead Traits
You’ll live in the beautiful Inkwell Isles (all 4 of them!), and can live anywhere and with anyone! Use magical abilities by pouring special drinks into your head, and gain magical abilities that are special to you! Note: I have no idea if you can combine species with this one, but if you can, I don’t recommend it.Parry Slap
Jump into the air and slap a pink glowing object to bounce off of it and gain some extra height. Can also be used to build your super meter displayed by cards.
Finger Guns
Start with the Peashooter, and gain the rest through leveling. Only a 1 or 20 will decrease or increase your damage respectively. The Peashooter is a basic starter weapon that does your normal damage value. The Crackshot starts as a normal bullet that does 1.15x normal damage value upon hitting, but after a half a second without hitting anything, will “crack” and home in on the closest target, dealing only .90x your normal damage value at a level requirement of 17. The Spread is a short ranged gun, but does 1.5x your normal damage value at a level requirement of 8. The Round-a-Bout behaves like a boomerang, dealing 1.20x your normal damage value at a level requirement of 7. The Converge is a tri-shot weapon at a level requirement of 12 that deals 1.25x your normal damage value. If you hold an aiming stance without moving, the bullets “converge” and shoot closer together. A singular bullet from this deals only .70x your normal damage value.
Charms
Gain charms through leveling to help you on your journey. Charms cannot be swapped mid-fight and you can only equip one at a time.
Smoke Dash: When dashing, poof into the air and vanish, gaining the ability to dash straight through enemies without taking damage. You will be visible again when you finish the dash, and will become vulnerable again. Level Requirement: 8
Heart Charm: Gain an extra boost in health (15% extra of max), but only deal .90x your normal damage value. Level Requirement: None
Twin Heart: Gain a bigger boost in health (25% extra of max), but only deal .80x your normal damage value. Level Requirement: 6
Coffee: Gain Super Meter automatically, gaining a single card every 8 seconds. Level Requirement: 11
Heart Ring: Gain HP back (12% of max) for every 1st, 3rd and 6th parry. Level Requirement: 16
Super Meter
A meter displayed in cards that depleted when the user attacks with an EX Shot or Super Art.
EX Shots
Use 1 card from your super meter to fire a powerful blast!
Super Arts
Requires and uses a full super meter to use one of 3 special moves. You can only use one at a time and cannot swap mid-fight.
Super Art 1: A devastating attack spills from your head. Horizontal only (ground or air). It deals 90 damage.
Super Art 2: Cross the astral plane to become invulnerable for a short time of 8 seconds (Acts as a double jump once activated).
Super Art 3: Creates a giant spinning ghost that lasts for 15 seconds that deals 5 damage per punch or 130 damage if you land all your punches. After vanishing, it leaves behind a pink heart that can be parried.
Previous Versions
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11/13/2025 1:41:37 PM
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2
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1
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Coming Soon
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11/13/2025 8:50:55 PM
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2
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1
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1.1
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Coming Soon
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