Homebrew Awakened Undead Species Details

As I came upon the worn away castle I swear I saw a ghastly figure sitting through a window. Once inside I looked to see a woman with half her face gone!-Edward Stronghearth recounting his encounter with an Awakened Undead.

Fell Beginning’s

Most awakened undead begin as normal undead, on some rare occasions undead awaken. This can be divine intervention, the effects of a powerful awaken spell, or completely accidental. 

Strange Existence

Most Awakened Undead live strange lives, because they are shuned by living folk yet their dark masters don’t want someone questioning their judgement. This causes most Awakened Undead to seek their own dark ambitions, sometimes though some rare Awakened Undead seek to improve themselves for better.

Awakened Undead Names

Most Awakened Undead don’t remember their past so they usually give themselves names.

Awakened Undead Traits

You gain these traits cause of your connection to the undead.

Ability Score Increase

You gain a +2 bonus to constitution.

Ability Score Increase

You have a +1 bonus to dexterity or strength.

Undead

Your type is undead instead of humanoid. Because of this you are not require to breath, eat, or drink.

Alignment

Most Awakened Undead are evil, the reason being that they are still kept alive by necrotic energy. Some rare Awakened Undead are able to stave off this effect and stay neutral , or even good.

Languages

You know common and one language you knew in your past life.

Age

Undead do not die from age, but they still rot and the such.

Speed

Your walking speed is thirty feet.

Size

Your size depends on the race you were when you were alive.

Undead Fortitude

Whenever you take damage that would knock you unconscious you may make a DC 5 + the amount of damage that hit con save to stay at one hit point.

Necrotic Resistance

You have resistance to necrotic damage.

Rotting Touch

Once per long rest you may touch someone to overload them with necrotic energy. You touch someone and they must make a constitution saving throw ( the DC equals 8+proficiency bonus+constitution mod,) If they fail they are poisoned for 1 minute. This last for an hour at 6th level, ten hours at 11th level, and a day at 16th level.

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