Homebrew Dwarfed Tiefling Species Details
Most tieflings appear visually similar to the races they hail from; though their fiendish additions like horns, scales, and an ensemble of ruddy and violet colors tends to mark them as such. Dwarven Tieflings are a bit of an odd case however. Unlike normal dwarves, dwarven tieflings lack the signature beards that dwarves are known for: instead they come equipped with a massive bushy tail, often times nearly the length of their own body. To them this tail is a treasure just as sacred as their dwarven kin’s beards; they are treated with care, well maintained, and often donned in intricate accessories to denote status and clan connection. Females often don't demonstrate the bearded tail.
Another notable aspect of dwarven tieflings is their unmistakably beautiful plated skin. Many have natural forming metal coats that cover segments of their skin, though metallic growths, exoskeletal structures, and proper scales, be it metallic or crystalloid are not unheard of. A toughened exterior.
Horns might be stunted or unusually shaped due to the mix of bloodlines. They might curve low over the brow, or resemble hardened bone ridges rather than the classic Tiefling curves.
Dwarfed Tiefling Traits
Tiefling Dwarf HybridAbility Scores.
Increase your Constitution score by 2 and one other ability score by 1, up to a maximum of 20.
Age.
Dwarven Tieflings mature at the same rate as humans, but they’re considered young until they reach the age of 50. Like all tieflings, dwarven tieflings live around twice as long as their base race; on average living to be about 700 years.
Plated Skin.
Various metals and crystals grow naturally from your skin, peppering your being, and forming a natural armor. Your AC can never be lower than 8 + your Proficiency bonus + your Constitution modifier, regardless of if, and what armor you may be wearing.
For the purposes of spells like shatter, and heat metal, you are treated as having inorganic metal and crystalline parts attached to your body.
Inherited Magics.
You learn one cantrip from the warlock spell list; Constitution is your spellcasting ability for it.
If you would gain the warlock’s pact magic feature, you may use Constitution instead of Charisma as the class’s spellcasting ability modifier. This also replaces any references to your Charisma score, and modifier the class
Darkvision.
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bearded Tail.
When an attacker you can see hits you or a creature within 5 feet of you with an attack, you can use your reaction to interpose your tail between the attacker and their target: reducing the damage of the attack by 1d4 + your Constitution modifier (to a minimum of 1 damage).
Additionally, your bearded tail is prehensile; able to interact with objects, grasp light weapons or shields, and perform the somatic components of cantrips, and spells of up to 5th level.
Fiendish Resistance.
You have resistance to fire damage.
Languages.
You can speak, read, and write Common, Dwarvish, and your choice of either Abyssal or Infernal.
Tool Proficiency.
You gain proficiency in one artisan’s tool.
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