Homebrew Half Drow, Half-Dragonborn Species Details
Split Heritage
Descended from an earlier subrace of elves, the drow were banished from the surface world for following the goddess Lolth down the path of evil. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves, the drow have skin that resembles charcoal or obsidian, as well as stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.
Drow adventurers are rare. Check with your Dungeon Master to see if you can play one.
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
As a Half-Drow, Half-Dragonborn child, your parents accomplished the impossible. Not only did a drow and a dragonborn find themselves in the same place at the same time, but they managed to produce a healthy offspring. Most often, a Half-Drow, Half-Dragonborn child raised by their drow parent will not even know of their draconic lineage until they reach puberty, when sections of their dark skin shed to reveal patches of scales in their place. On the other hand, if a Half-Drow, Half-Dragonborn child is raised by their dragonborn parent, they will live as outcasts in their proud society from their birth because of their obvious uniqueness. Before puberty, a Half-Drow, Half-Dragonborn child has longer nails and different colored hair than a normal drow. The draconic ancestry of the child's dragonborn parent determines the color of their hair (same color hair as their lineage color) as well as an unusual quirk (ex. Red lineage have condensed breath, Blue lineage shocks everyone they touch, etc.).
Drow adventurers alone are rare, so half-Drow, half-dragonborn adventurers are almost impossibly so. Check with your Dungeon Master to see if you can play one.
Half-Drow, Half-Dragonborn Names
Half-Drow, Half- Dragonborn get names like any other Dragonborn or Drow based on which parent they were raised with
Male Names: Any Dragonborn or Drow names generally dependent on where they are raised
Female Names: Any Dragonborn or Drow names generally dependent on where they are raised
Half Drow, Half-Dragonborn Traits
Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Additionally, Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Dexterity score increases by 1, your Strength score increases by 1, and your Charisma score increases by 1.
Age
Half Drow, Half-Dragonborn mature in their late teens (similarly to humans) and have an unknown lifespan.
Alignment
Half Drow, Half-Dragonborn tend to extremes (similarly to dragonborn), making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut & Eilistraee versus Tiamat & Lolth, respectively).
Size
Half Drow, Half-Dragonborn are taller than humans, standing well over 6 feet tall but averaging around 175 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Split Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon is determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Split Fey Ancestry
You have advantage on saves against being charmed
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a long rest.
Superior Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Draconic or Elvish.
Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Sunlight Sensitivity
You have disadvantage on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Dampened Drow Magic
Unlike other drow, your natural spell casting is more limited. When you reach 3rd level, you can cast the dancing lights cantrip up to 30ft.. When you reach 5th level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest.
Previous Versions
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